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Commander Decks

Absolute Batman — 100-Card Commander Deck

Bruce Wayne, Absolute Batman leads a Jund (black/red/green) Commander deck about a man who builds his own weapons, then hits something with them. Thirteen Handmade Equipment trigger each time the creature wearing them fights; at the beginning of each of your combats Bruce straps one on, sends that creature into a fight, and draws a card whenever an equipped creature you control fights. Alfred Pennyworth, the Handler, a planeswalker, can be the commander instead.

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Absolute Batman — Built, Not Bought

Commanded by Bruce Wayne, Absolute Batman, this Jund (black/red/green) 100-Card Commander Deck follows the darkest re-reading of Batman, the Absolute version by Snyder and Dragotta. This Bruce Wayne has no fortune and no mansion: his father Thomas, a schoolteacher, died on a class trip to the Gotham City Zoo; his mother Martha is alive and serves as Deputy Mayor under Jim Gordon; and Bruce is a twenty-four-year-old city engineer the size of a door who builds everything he wears. The bat on his chest comes off as an axe, the cowl ears unscrew into throwing knives, the cape is a rig of mechanical tethers that hook and swing, and the Batmobile is half tank, half truck. Alfred Pennyworth is a former intelligence agent who stays to run him. The Party Animals of Black Mask hunt live bounties through their masks, the Crime Alley poker table — Waylon Jones, Oswald Cobblepot, Eddie Nygma, Harvey Dent, Selina Kyle — becomes the rogues' gallery, the Joker is Jack Grimm V, a billionaire who never laughs, and Bane swells on Venom to titan size over Ark M.

Handmade: one fight, every tool fires

Thirteen Equipment carry the same line, word for word: "Handmade — Whenever equipped creature fights, ..." Each time the creature wearing them fights, every Handmade tool attached to it triggers, so one fight with three tools on is three effects.

  • The commander: trample; equip abilities you activate cost {1} less; at the beginning of combat on your turn, attach an Equipment to one of your creatures, then that creature fights up to one creature you don't control; whenever an equipped creature you control fights, draw a card.
  • The tools: The Bat-Axe deals 3 damage to the controller of the creature it fought, Bat-Ear Throwing Knives deal 2 damage to any target, Steel-Plated Gauntlets add a +1/+1 counter, Spiked Shoulder Plates create a 1/1 flying Bat, Hydraulic Jackhammer makes a Treasure, The Tether Cape untaps the wearer and gives it hexproof, and The Prototype Suit returns an Equipment from your graveyard already attached.
  • The fights: Ground and Pound, Through the Wall, Let's Get Ready to Rumble, Brute Force Interrogation, Venom Dose, Harvey Dent, Waylon Jones, Escaped Zoo Gorilla, Bane and Deathstroke all start fights; Martha Wayne, Oswald Cobblepot and Harley Quinn pay off on them.
  • Alfred Pennyworth, the Handler: a planeswalker that can be your commander. +1 attaches an Equipment and gives +1/+0, −3 makes one of your creatures fight, and −7 gives an emblem that makes every equipped creature that fights deal damage equal to its power to each opponent.

Why Jund

Green is the body: a man the size of a door, the zoo, Waylon Jones, Poison Ivy and the Venom. Red is the workshop and the brawl: welding torches, jackhammers and a skyscraper set on fire in the shape of a bat. Black is the night, Alfred's dead drops, Black Mask and Ark M. No blue and no white: this Batman has no detective computer and no money. Two combos close games: Clayface, Living Clay copying Party Animal Ringleader makes unlimited hasty copies in one turn, and Ark M Reanimation Rig with Ashnod's Altar and Bat Colony of the Old Tunnels gives unlimited colorless mana and creature deaths, which Scarecrow, the Straw Man turns into a drain. Sol Ring, Arcane Signet, Rakdos Signet, Talisman of Impulse, Survey the Storm Drains and Poison Ivy ramp; Project: Batman finds any card, Hardhat Night Crew and The Workshop Under the Overpass find Equipment; Party's Over, Ark M Lockdown, The Zoo Breaks Open, Welding Torch Rig and every fight remove threats; Gotham Goes Dark is the only sweeper and destroys every creature that isn't equipped; Skullclamp, Alfred's Dead Drops and Eddie Nygma keep the cards coming.

A complete 100-card Commander deck plus 5 tokens, built for Bracket 4. The 35 lands include Crime Alley, The Gotham City Zoo, The Old Tunnels Beneath Gotham, The Narrows Steelyard and The Burning Tower.

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Fan-made proxy — not intended for official tournaments

30.00€

All 83 Cards in the Absolute Batman — 100-Card Deck

Every card is also available individually as a single Magic proxy.