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Commander Decks

Alice in Borderland — 100-Card Commander Deck

Ryohei Arisu, Game Reader leads this Alice in Borderland Izzet (blue/red) Commander deck. Choose among four Games comparing power, hand size, creature count or life totals; the lowest players lose, and you clear if you are not among them. Bracket 4.

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Alice in Borderland: choose the game you can clear

Ryohei Arisu, Game Reader leads an Izzet (blue/red) Commander deck that turns the four card suits into different ways to compare the table. At the beginning of combat on your turn, Arisu chooses a Spades, Diamonds, Clubs or Hearts Game, with each loser losing 2 life. You are part of that comparison too. Reading the current board and choosing a favorable suit is therefore more useful than committing to the same game every turn.

  • THE FOUR SUITS: Spades compares total creature power, Diamonds cards in hand, Clubs creatures controlled and Hearts life totals. All players tied for the lowest relevant value lose; you clear if you do not lose.
  • GAME READER: Ryohei Arisu, Game Reader chooses a suit at the beginning of combat on your turn. Each loser loses 2 life; every game you clear gives Arisu a +1/+1 counter, and your first clear each turn draws a card.
  • OBSERVE THE HANDS: Shuntaro Chishiya, the Observer plays a Diamonds Game at each opponent's end step, making each loser discard a card. Hand size can therefore matter between your own turns.
  • BUILD THE TEAM: Hatter, King of the Beach gives your other Survivors +1/+1 and creates a 1/1 red Human Survivor whenever you clear a game. Morizono Aguni, the Militant instead rewards each clear with a hasty 2/2 red Human Soldier.

The penalty belongs to the game being played

A suit defines what is compared, while the card playing the game supplies its penalty. Yuzuha Usagi, the Climber plays a Spades Game on attack that makes losers sacrifice a creature, for example. Arisu's own choice instead causes life loss. This distinction lets the deck use familiar suit rules across different tactical situations without treating every game as the same effect.

Clearing a game does not require the highest score: you need to avoid sharing the lowest relevant value. Creature tokens can improve a future Clubs comparison, while maintaining cards in hand helps with Diamonds. This Alice in Borderland Magic Proxy deck rewards attention to every player's resources, translating the series' contests into a flexible Commander strategy of comparisons, creatures and carefully chosen risks.

A 100-card Commander deck plus 3 tokens, with the existing Bracket 4 designation.

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Fan-made proxy — not intended for official tournaments

30.00€

All 80 Cards in the Alice in Borderland — 100-Card Deck

Every card is also available individually as a single Magic proxy.