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Commander Decks

Death Stranding — 100-Card Commander Deck

Sam Porter Bridges leads a Bant (green/white/blue) Commander deck where ramp is the job: Sam creates a Cargo token at each of your end steps; sacrifice it for {2} and deliver — a basic land from your library enters the battlefield, one more place connected to the network. Every delivery puts a +1/+1 counter on Sam and lets you draw a card, and forty-eight cards make Cargo, deliver or pay on delivery.

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Death Stranding — Keep On Keeping On

Commanded by Sam Porter Bridges, this Bant (green/white/blue) 100-Card Commander Deck is set after the Death Stranding: the dead wash up on a beach between worlds, rain called Timefall ages whatever it touches, and a corpse left too long blows an entire city into a perfectly round crater. The United States is now a list of bunkers cut off from one another. Sam, a porter who doesn't like to be touched and returns from the Seam every time he dies, walks west from Capital Knot City with a baby in a pod on his chest and a mountain of parcels on his back, and every city he delivers to is plugged into the chiral network. The cast includes Lou, Fragile, Die-Hardman, Deadman, Heartman, Mama and Lockne, Amelie, Bridget Strand, Cliff Unger, Higgs Monaghan, Dollman, Tomorrow, Rainy and the preppers.

  • Deliver: one sentence — sacrifice a Cargo for {2} and deliver: search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Every "whenever you deliver" card triggers even when no basic land is left to find.
  • Sam in four lines: vigilance; a Cargo token at the beginning of your end step; whenever you deliver, put a +1/+1 counter on Sam and you may draw a card. The deck's ramp is the mechanic: you don't cast Cultivate, you carry parcels.
  • The network: Lockne, Highway Restoration, Connect the Knot Cities and The Death Stranding deliver directly; Die-Hardman makes a porter, Bridget Strand puts a +1/+1 counter on the team, Tomorrow untaps a land, Lou looks at the top of your library, and Likes from Across America drains 1 from each opponent per delivery.

Why Bant

Green is the land itself — walking, moss, rivers, ladders. White is Bridges and the UCA — porters, a masked director, a president, a community that likes a stranger's delivery. Blue is the chiral network, the Odradek, the printers, the data travelling with each parcel. No red: Sam doesn't run, he walks. Two combos close the game: Fragile, Fragile Express makes Cargo free and The Chiral Network makes a Cargo for each land that enters, delivering down to the last basic for a pile of cards and drains; Heartman with Deadman makes unlimited green mana for The Death Stranding. Portable Chiral Battery, Q-pid, Cuff Link and Bridges Boots ramp; Bridges Standard Order tutors; Hematic Grenade, Tied by the Bola Gun and Timefall Downpour remove threats; Chiral Interference counters; Voidout sweeps; Chiral Network Uplink draws; Shelter from the Timefall protects.

A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€

All 81 Cards in the Death Stranding — 100-Card Deck

Every card is also available individually as a single Magic proxy.