Premium−70%Death Stranding — 100-Card Commander Deck
SKU DECK-DSR-100
Sam Porter Bridges leads a Bant (green/white/blue) Commander deck where ramp is the job: Sam creates a Cargo token at each of your end steps; sacrifice it for {2} and deliver — a basic land from your library enters the battlefield, one more place connected to the network. Every delivery puts a +1/+1 counter on Sam and lets you draw a card, and forty-eight cards make Cargo, deliver or pay on delivery.
Death Stranding — Keep On Keeping On
Commanded by Sam Porter Bridges, this Bant (green/white/blue) 100-Card Commander Deck is set after the Death Stranding: the dead wash up on a beach between worlds, rain called Timefall ages whatever it touches, and a corpse left too long blows an entire city into a perfectly round crater. The United States is now a list of bunkers cut off from one another. Sam, a porter who doesn't like to be touched and returns from the Seam every time he dies, walks west from Capital Knot City with a baby in a pod on his chest and a mountain of parcels on his back, and every city he delivers to is plugged into the chiral network. The cast includes Lou, Fragile, Die-Hardman, Deadman, Heartman, Mama and Lockne, Amelie, Bridget Strand, Cliff Unger, Higgs Monaghan, Dollman, Tomorrow, Rainy and the preppers.
- Deliver: one sentence — sacrifice a Cargo for {2} and deliver: search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Every "whenever you deliver" card triggers even when no basic land is left to find.
- Sam in four lines: vigilance; a Cargo token at the beginning of your end step; whenever you deliver, put a +1/+1 counter on Sam and you may draw a card. The deck's ramp is the mechanic: you don't cast Cultivate, you carry parcels.
- The network: Lockne, Highway Restoration, Connect the Knot Cities and The Death Stranding deliver directly; Die-Hardman makes a porter, Bridget Strand puts a +1/+1 counter on the team, Tomorrow untaps a land, Lou looks at the top of your library, and Likes from Across America drains 1 from each opponent per delivery.
Why Bant
Green is the land itself — walking, moss, rivers, ladders. White is Bridges and the UCA — porters, a masked director, a president, a community that likes a stranger's delivery. Blue is the chiral network, the Odradek, the printers, the data travelling with each parcel. No red: Sam doesn't run, he walks. Two combos close the game: Fragile, Fragile Express makes Cargo free and The Chiral Network makes a Cargo for each land that enters, delivering down to the last basic for a pile of cards and drains; Heartman with Deadman makes unlimited green mana for The Death Stranding. Portable Chiral Battery, Q-pid, Cuff Link and Bridges Boots ramp; Bridges Standard Order tutors; Hematic Grenade, Tied by the Bola Gun and Timefall Downpour remove threats; Chiral Interference counters; Voidout sweeps; Chiral Network Uplink draws; Shelter from the Timefall protects.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Death Stranding — 100-Card Commander Deck
Sam Porter Bridges leads a Bant (green/white/blue) Commander deck where ramp is the job: Sam creates a Cargo token at each of your end steps; sacrifice it for {2} and deliver — a basic land from your library enters the battlefield, one more place connected to the network. Every delivery puts a +1/+1 counter on Sam and lets you draw a card, and forty-eight cards make Cargo, deliver or pay on delivery.
Quantity
Death Stranding — Keep On Keeping On
Commanded by Sam Porter Bridges, this Bant (green/white/blue) 100-Card Commander Deck is set after the Death Stranding: the dead wash up on a beach between worlds, rain called Timefall ages whatever it touches, and a corpse left too long blows an entire city into a perfectly round crater. The United States is now a list of bunkers cut off from one another. Sam, a porter who doesn't like to be touched and returns from the Seam every time he dies, walks west from Capital Knot City with a baby in a pod on his chest and a mountain of parcels on his back, and every city he delivers to is plugged into the chiral network. The cast includes Lou, Fragile, Die-Hardman, Deadman, Heartman, Mama and Lockne, Amelie, Bridget Strand, Cliff Unger, Higgs Monaghan, Dollman, Tomorrow, Rainy and the preppers.
- Deliver: one sentence — sacrifice a Cargo for {2} and deliver: search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Every "whenever you deliver" card triggers even when no basic land is left to find.
- Sam in four lines: vigilance; a Cargo token at the beginning of your end step; whenever you deliver, put a +1/+1 counter on Sam and you may draw a card. The deck's ramp is the mechanic: you don't cast Cultivate, you carry parcels.
- The network: Lockne, Highway Restoration, Connect the Knot Cities and The Death Stranding deliver directly; Die-Hardman makes a porter, Bridget Strand puts a +1/+1 counter on the team, Tomorrow untaps a land, Lou looks at the top of your library, and Likes from Across America drains 1 from each opponent per delivery.
Why Bant
Green is the land itself — walking, moss, rivers, ladders. White is Bridges and the UCA — porters, a masked director, a president, a community that likes a stranger's delivery. Blue is the chiral network, the Odradek, the printers, the data travelling with each parcel. No red: Sam doesn't run, he walks. Two combos close the game: Fragile, Fragile Express makes Cargo free and The Chiral Network makes a Cargo for each land that enters, delivering down to the last basic for a pile of cards and drains; Heartman with Deadman makes unlimited green mana for The Death Stranding. Portable Chiral Battery, Q-pid, Cuff Link and Bridges Boots ramp; Bridges Standard Order tutors; Hematic Grenade, Tied by the Bola Gun and Timefall Downpour remove threats; Chiral Interference counters; Voidout sweeps; Chiral Network Uplink draws; Shelter from the Timefall protects.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 81 Cards in the Death Stranding — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- Sam Porter Bridges
- Fragile, Fragile Express
- Die-Hardman, Director of Bridges
- Amelie, the Extinction Entity
- Bridget Strand, President of the UCA
- Cliff Unger, Soldier from the Beach
- Higgs Monaghan, Particle of Extinction
- Mama, the Chiral Engineer
- Tomorrow, Child of the Tar
- Lou, the Bridge Baby
- Heartman, Twenty-One Minutes
- The Chiral Network
- Voidout
- The Death Stranding
- Q-pid
- Bridges Standard Order
- Repatriation
- The Seam
- Likes from Across America
- Deadman, Bridges Physician
- Lockne, Mama's Twin
- Igor, the First Porter
- Dollman, the Puppet Companion
- Rainy, Timefall Girl
- The Chiral Artist
- The Junk Dealer
- Tar Catcher
- Odradek Scanner
- Chiral Network Uplink
- Hematic Grenade
- Tied by the Bola Gun
- Chiral Interference
- Reverse Trike
- Cargo Catapult
- Zip-line Network
- Exoskeleton Rig
- Shelter from the Timefall
- Chiral Printer
- Connect the Knot Cities
- Timefall Downpour
- Legend of Legends
- Shared Locker
- Portable Chiral Battery
- Cuff Link
- Bridges Boots
- Floating Carrier
- The Musician
- The Geologist
- The Elder
- Highway Restoration
- The Photographer
- Strand
- Bridges Security Officer
- Fragile Express Courier
- Chiral Researcher
- BB Pod
- Bridges Porter
- Wind Farm Prepper
- Distribution Center Courier
- Bulk Order
- Standard Delivery
- Lost Cargo
- Timefall Farm Guard
- Mountain Guide
- Porter's Ladder
- Capital Knot City
- Port Knot City
- Lake Knot City
- Wind Farm
- Mountain Knot City
- Central Knot Crater
- The Beach
- South Knot City
- Edge Knot City
- Distribution Center West of Capital Knot
- Plains
- Island
- Forest
- Cargo
- Human Porter
- Cargo and Deliver