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Commander Decks

Destiny — 100-Card Commander Deck

The Guardian, Risen Lightbearer and Ghost, the Little Light lead a Jeskai (white/blue/red) partner Commander deck of the risen: when one of your creatures dies, tap an untapped Ghost and it returns to the battlefield — as many times as you have Ghosts. The Ghosts are 1/1 flying tokens the table can shoot down; the Guardian grows and deals 2 damage every time a creature rises.

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Destiny — Eyes Up, Guardian

Led by the partners The Guardian, Risen Lightbearer and Ghost, the Little Light, this Jeskai (white/blue/red) 100-Card Commander Deck is set seven centuries after the Traveler — a white sphere the size of a moon that terraformed the solar system before what followed it nearly killed it. Only one city remains, the Last City, built beneath the silent sphere. The Traveler makes Ghosts — small flying robots that search the ruins for one specific corpse and raise it with the Light. The raised are Guardians: they don't age, remember nothing and rise every time they die — as long as their Ghost lives. Kill the Ghost, and the Guardian is dead for good. The cast includes Commander Zavala, Ikora Rey, Cayde-6 and Sundance, Saint-14, Osiris and Sagira, the Iron Lords, Lord Shaxx, Crow, Mara Sov, Ana and Elsie Bray, the Drifter, Failsafe and Mithrax.

  • Revive: word for word on eighteen creatures, and Ghost, the Little Light gives it to all your other nontoken creatures — "When this creature dies, you may tap an untapped Ghost you control. If you do, return this card to the battlefield tapped." The Ghost token is a 1/1 colorless flying artifact creature. Each untapped Ghost is worth one revival per round; shoot the Ghosts and the Guardians stay down.
  • Whenever a creature you control is revived: the Guardian puts a +1/+1 counter on it and it deals 2 damage to any target; Ikora Rey draws, The Traveler untaps a Ghost, Sundance untaps and gives haste, Saint-14 makes the team indestructible.
  • The Ghosts: Cayde-6, Ana Bray, Lady Efrideet and Banshee-44 make them; Sagira gives them hexproof, Mithrax pumps them and draws when one dies. Forty-one cards carry or read Revive or Ghost. The Supers — Golden Gun, Nova Bomb, Ward of Dawn, Well of Radiance — are ordinary spells with no extra gauge.

Why Jeskai

White is the Light and the Titans — the City, the Vanguard, the wall, the bubble. Blue is the Ghost and the Warlocks — the little machine that remembers and rebuilds. Red is the Hunters and the Supers — the Golden Gun, solar fire, the Crucible. No black: the Darkness is what Guardians fight. Two combos close the game: the Guardian, The Traveler and Lord Shaxx sacrifice and revive any creature without limit for unlimited damage, and Savathûn's Mirror on Failsafe, Exodus Black Intelligence makes unlimited hasty fliers. Sol Ring, Arcane Signet, Boros Signet, Talisman of Creativity and The Traveler ramp; The Speaker's Counsel tutors; Hammer of Sol, Golden Gun, Thundercrash and Nova Bomb remove threats; Warmind's Veto counters; The Red War sweeps Ghosts and Guardians together; The Vanguard Briefing, the Drifter and Mithrax draw.

A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€

All 81 Cards in the Destiny — 100-Card Deck

Every card is also available individually as a single Magic proxy.