Premium
70%
1 / 4
Commander Decks

Fortnite Commander Deck · 100 Card Proxy MTG EDH (Victory Royale)

100% custom Fortnite Magic proxy Commander deck: a hundred people land, the island shrinks, and the game ends when one is left. The Storm Circle gains a counter at every end step and makes each player sacrifice a permanent on their upkeep unless they pay mana equal to the count — except your Wall tokens, which are exempt. Build makes those 0/4 Walls at instant speed and the whole deck spends them: for mana, for cards, for attackers that hit for their toughness. Victory Royale ends it outright the moment no opponent controls a creature and you do. Temur (blue, red, green), Bracket 4, two all-custom infinite combos. Print Yourself at €30 (HD files, free delivery) or printed deck at €150.

30.0099.99
Available immediately

Quantity

1

Fortnite Commander Deck · 100 Proxy Cards · MTG EDH · Victory Royale

A fully custom Fortnite Magic proxy Commander deck, ready to play straight out of the envelope: 100 proxy cards with original artworks, built around a hundred people landing on an island, an island that starts shrinking, and a game that ends when there is one left. This is a three-colour Temur (blue-red-green) deck led by Jonesy, Last One Standing.

Why Temur? Blue is the Loop itself — Agent Jones, Doctor Slone, the IO, the people who have run this island a thousand times and take notes. Red is the fight: the shotgun in the stairwell, the launch pad, the decision made in half a second because the storm is already on your heels. Green is the island — the terrain, the Klombos, the weather that is going to kill you whatever you had planned. No white, because there is no team here and nobody obeys a rule; no black, because nothing in this world stays dead — everyone respawns next match, which is the opposite of a graveyard.

Targeted power level: Bracket 4 — two all-custom infinite combos, fast mana, a hard interaction suite, and an alternate win condition the deck is genuinely built to reach.

Contents100 proxy cards + 3 tokens
Bracket4 (high power)
CommanderJonesy, Last One Standing
ColorsThree colours — Temur (blue, red, green)
Languages10 languages to choose from
SetFortnite — Victory Royale

Deck Strategy

The whole deck is one sentence: the circle is closing on you too, and you are the only player at the table who brought something worthless to feed it.

The Storm is the original mechanic. The Storm Circle is a legendary artifact that ticks: "At the beginning of each end step, put a storm counter on The Storm Circle. At the beginning of each player's upkeep, that player sacrifices a permanent unless they pay {X}, where X is the number of storm counters on The Storm Circle." It is not a stax piece you sit behind — it is a countdown you have to win inside, and it taxes you exactly as hard as it taxes everyone else. Except that Jonesy reads "Storm counters on The Storm Circle don't cause you to sacrifice Wall tokens", and Storm Chaser exempts itself as well. Every storm card scales off the counter: Kevin the Cube pings an opponent for the full count, The Final Circle gives opposing creatures -1/-1 for each three counters, The Cube Queen drains 2 and gains you 2 every time a player pays the storm in permanents, and The Zero Point Collapse adds five counters at once and makes every opponent sacrifice a creature for each three.

Build is the second mechanic: "Build — Create a 0/4 colorless Wall artifact creature token with defender." Cover in this world is something you make mid-fight out of nothing, so Jonesy builds when he enters and whenever he attacks, Port-a-Fort arrives with four Walls, and The Battle Bus makes one at the start of every combat. Walls are also the currency: The Launch Pad sacrifices one to untap and draw, Build Fight lets them tap for mana, Peely grows on every Wall that dies and pays them all back when he goes, and The Paradigm lets them attack assigning damage equal to their toughness. The tension is the point — the storm asks for permanents you can afford to lose, and Build hands you an endless supply of exactly that.

  • Victory Royale — the alternate win condition and the deck's real finish: "At the beginning of your end step, if no opponent controls a creature and you control a creature, you win the game." No damage total, no poison, no mill. Every board wipe in here leaves your Walls up, which is why Last One Standing (each player keeps one creature and sacrifices the rest, adding a storm counter per death) and Blasphemous Act are pointed straight at that line.
  • The cast — Peely, Agent Jones, Doctor Slone, The Foundation, Geno, The Paradigm, Midas, Brutus, Skye, TNTina, Meowscles and Fishstick, against Kevin the Cube, The Cube Queen, Klombo, The Ice King, Ragnarok, Omega, Raven, Drift, Lynx, Calamity, Rust Lord, Bunker Jonesy, Guff, Cuddle Team Leader and the Loot Llama.
  • The loadout — The Infinity Blade, the Chug Jug, the Boogie Bomb, the Grappler, the Shield Potion, Port-a-Fort and the Launch Pad, plus Sol Ring, Mana Crypt and Arcane Signet.
  • Removal and interaction — Force of Will, Cyclonic Rift, Chaos Warp, Beast Within, Blasphemous Act, Mystical Tutor and Worldly Tutor, backed by Sylvan Library, Rhystic Study and Mana Reflection.
  • Two infinite combos, both entirely custom. Kevin the Cube + The Zero Point: the Cube untaps whenever a storm counter is put on The Storm Circle, and The Zero Point puts a storm counter on it whenever a permanent is sacrificed — with any free sacrifice outlet the loop runs forever, the storm goes to a number nobody at the table can pay, and you are the only player holding Walls that do not count. Skye + The Launch Pad: the Launch Pad taps and sacrifices a Wall to untap itself and draw a card, and Skye untaps a permanent whenever a Wall you control leaves the battlefield — free, repeatable, and it converts the build engine straight into cards.

Thirty-five lands, and they are the named drops rather than a mana base: Tilted Towers, Loot Lake, Pleasant Park, Retail Row, Polar Peak, Slurpy Swamp, Steamy Stacks, Coral Castle and The Spire, alongside Command Tower, Ancient Tomb, the Temur shocklands and fetchlands, Reflecting Pool and Rogue's Passage. Three tokens — Wall, Treasure and Food — come in the box.

Average mana value 3.4, built to close around turn five.

Shipping
Quality
Support

Fan-made proxy — not intended for official tournaments

30.00

All 91 Cards in the Fortnite Deck

Every card is also available individually as a single Magic proxy.