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Commander Decks

Inception — 100-Card Commander Deck

Dom Cobb, Extractor leads this Inception Azorius (white/blue) Commander deck. Build dream counters, then wake up to repeat every Waking ability on your permanents once per counter removed. The deck carries the Bracket 4 designation.

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Inception: build the dream, choose the waking moment

Dom Cobb, Extractor leads an Azorius (white/blue) dream-counter strategy drawn from Inception. The heist unfolds through a rain-soaked city, a hotel and a snow fortress, but its central decision is on your battlefield: accumulate another level or bring the team back now. Cobb goes deeper whenever he attacks, giving you a dream counter, and offers the option to wake up at the beginning of your end step. His own Waking ability lets you draw a card, so assembling the team changes how much each return can accomplish.

  • DREAM COUNTERS: Going deeper gives you a dream counter. Waking removes all your dream counters and triggers each Waking ability of permanents you control once for every counter removed.
  • THE EXTRACTOR: Dom Cobb, Extractor goes deeper when he attacks, offers a wake-up at your end step, and may draw you a card for each resolution of his Waking ability.
  • ASSEMBLE THE TEAM: Arthur, the Point Man untaps a target permanent you control on waking; Ariadne, the Architect scries 2; Saito, the Patron makes each opponent lose 1 life while you gain 1.
  • CHOOSE THE EXIT: The Spinning Top taps to wake you up. Level Two: The Hotel gives your creatures +1/+0 and flying until end of turn for each resolution of its Waking ability.

A shared dream rewards a prepared battlefield

Dream counters belong to you, so losing Cobb does not erase the depth already accumulated. What matters at the exit is which Waking permanents you still control. Establishing Arthur or Saito before cashing in counters can turn the same wake-up into untaps, cards and life loss. Waiting adds potential value, while an earlier exit can supply resources for your next turn. The Spinning Top provides another way to make that choice without waiting for Cobb's end-step trigger.

This Inception Magic Proxy Commander deck suits players who enjoy setting up several complementary permanents and deciding when to collect their rewards. Its Azorius identity joins the architecture of the dream to the discipline of the crew, while the familiar locations become functional parts of the plan.

A 100-card Commander deck plus 3 tokens, with the existing Bracket 4 designation.

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Fan-made proxy — not intended for official tournaments

30.00€

All 80 Cards in the Inception — 100-Card Deck

Every card is also available individually as a single Magic proxy.