Premium−70%Judge Dredd — 100-Card Commander Deck
SKU DECK-JDR-100
Judge Dredd, the Law leads this Judge Dredd Boros (red/white) Commander deck. Opponents break the Law by attacking you or casting their second spell in a turn, triggering Judgement effects across your patrol. Dredd can exile a tapped creature once each turn. Bracket 4.
Judge Dredd: make every breach matter
Judge Dredd, the Law leads a Boros (red/white) Commander deck that places a clear condition in front of every opponent. They break the Law when they attack you or cast their second spell in a turn. Judgement abilities then apply the response printed on each card. The Mega-City One setting gives the deck its patrol, equipment and street-level atmosphere, while the rules create pressure around two common decisions: where to attack and whether to cast another spell.
- THE LAW: An opponent breaks the Law when they attack you or cast their second spell in a turn. Judgement abilities respond to that event with their own printed effects.
- DREDD'S SENTENCE: Judge Dredd, the Law has vigilance and gives your Judges first strike. His Judgement exiles a target tapped creature the offending player controls, with a limit of once each turn.
- REINFORCE THE PATROL: Judge Morphy, the Old Mentor gives your other Judges +1/+1 and creates a Street Judge token through Judgement, once each turn.
- INFORMATION AND DAMAGE: Judge Anderson, Psi Division draws a card through Judgement, once each turn. Judge Death, the Superfiend deals 2 damage to the offending player whenever they break the Law.
Several responses to the same decision
The patrol works best when different Judgement permanents are established together. One breach can then feed several effects, but their limits remain separate: Dredd, Anderson and Morphy each say once each turn, while Judge Death's printed ability has no such limit. Dredd also needs a tapped creature belonging to the offending player as a target. A second spell does not guarantee that such a creature is available.
Chief Judge Cal, the Mad Tyrant can require a target opposing creature to attack you if able during its controller's combat, giving the table another reason to account for your patrol. First strike on Judges and vigilance on Dredd support combat while the triggered abilities supply resources. This Judge Dredd Magic Proxy deck suits players who enjoy reactive creature boards and making opponents weigh the consequences of ordinary actions.
A 100-card Commander deck plus 4 tokens, with the existing Bracket 4 designation.
Fan-made proxy — not intended for official tournaments
Judge Dredd — 100-Card Commander Deck
Judge Dredd, the Law leads this Judge Dredd Boros (red/white) Commander deck. Opponents break the Law by attacking you or casting their second spell in a turn, triggering Judgement effects across your patrol. Dredd can exile a tapped creature once each turn. Bracket 4.
Quantity
Judge Dredd: make every breach matter
Judge Dredd, the Law leads a Boros (red/white) Commander deck that places a clear condition in front of every opponent. They break the Law when they attack you or cast their second spell in a turn. Judgement abilities then apply the response printed on each card. The Mega-City One setting gives the deck its patrol, equipment and street-level atmosphere, while the rules create pressure around two common decisions: where to attack and whether to cast another spell.
- THE LAW: An opponent breaks the Law when they attack you or cast their second spell in a turn. Judgement abilities respond to that event with their own printed effects.
- DREDD'S SENTENCE: Judge Dredd, the Law has vigilance and gives your Judges first strike. His Judgement exiles a target tapped creature the offending player controls, with a limit of once each turn.
- REINFORCE THE PATROL: Judge Morphy, the Old Mentor gives your other Judges +1/+1 and creates a Street Judge token through Judgement, once each turn.
- INFORMATION AND DAMAGE: Judge Anderson, Psi Division draws a card through Judgement, once each turn. Judge Death, the Superfiend deals 2 damage to the offending player whenever they break the Law.
Several responses to the same decision
The patrol works best when different Judgement permanents are established together. One breach can then feed several effects, but their limits remain separate: Dredd, Anderson and Morphy each say once each turn, while Judge Death's printed ability has no such limit. Dredd also needs a tapped creature belonging to the offending player as a target. A second spell does not guarantee that such a creature is available.
Chief Judge Cal, the Mad Tyrant can require a target opposing creature to attack you if able during its controller's combat, giving the table another reason to account for your patrol. First strike on Judges and vigilance on Dredd support combat while the triggered abilities supply resources. This Judge Dredd Magic Proxy deck suits players who enjoy reactive creature boards and making opponents weigh the consequences of ordinary actions.
A 100-card Commander deck plus 4 tokens, with the existing Bracket 4 designation.
Fan-made proxy — not intended for official tournaments
All 81 Cards in the Judge Dredd — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- Judge Dredd, the Law
- Judge Anderson, Psi Division
- Chief Judge Hershey
- Chief Judge Fargo, Father of the Law
- Judge Death, the Superfiend
- Rico Dredd, the Corrupt Clone
- Judge Morphy, the Old Mentor
- Judge Kraken, the Flawed Clone
- Chief Judge Cal, the Mad Tyrant
- Spy-in-the-Sky Drone
- The Lawgiver, Standard Issue
- I Am the Law!
- The Justice Department
- The Apocalypse War
- Judgement Day
- Citizen Database Search
- Justice Department Power Cell
- Chaos Day
- Block Mania
- Judge Giant, Street Veteran
- Judge DeMarco, Sector Commander
- Judge Beeny, Heir to the Street
- Chopper, the Skysurfer
- Max Normal, the Pinstripe Freak
- Judge Fire, the Burning
- Judge Fear, the Gaze
- Judge Guthrie, the Cyborg
- SJS Investigator
- Wally Squad Undercover
- Tek-Judge Mechanic
- Clone Cadet of the Fargo Line
- Lawmaster Pursuit Bike
- On-the-Spot Fines
- Street Informant Network
- Ricochet Round
- The Long Walk
- Twenty Years in the Iso-Cubes
- Confiscated
- The Statue of Justice
- Crime Blitz
- Requisition from the Armoury
- Riot Foam
- Walter the Wobot
- Psi-Division Precog
- Lawmaster Outrider
- Cursed Earth Marshal
- Sky-Patrol Judge
- Riot Squad Judge
- H-Wagon
- Iso-Cube
- Caught in the Act
- Daystick
- Psi-Division Prophecy
- Mandatory Sentencing
- Eagle Badge of Office
- Hi-Ex Round
- Rookie on Assessment
- Street Judge Patrol
- Med-Judge
- Academy Cadet
- Pursuit Squad Judge
- Block Snitch
- Lawmaster Fuel Cell
- Utility Belt of a Street Judge
- Heatseeker Round
- The Grand Hall of Justice
- Sector House 13
- Peach Trees Block
- The Academy of Law
- Iso-Block Holding Cells
- The Cursed Earth
- Mega-Highway Interchange
- The Undercity
- Resyk Plant
- The Hall of Heroes
- Plains
- Mountain
- Street Judge
- Treasure
- Citizen
- Judgement and the Law