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Commander Decks

Ratchet & Clank — 100-Card Commander Deck

Ratchet, Last of the Lombaxes and Clank, Robot Companion lead an Izzet (blue/red) partner Commander deck of weapons that level up: every Mega artifact gets an XP counter each time you activate it, and at its printed threshold it goes Mega for good — the Bomb Glove deals 4 instead of 2, the Morph-o-Ray turns a creature into a chicken forever. Ratchet levels weapons twice as fast and untaps one when he attacks; Clank draws whenever a weapon goes Mega.

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Ratchet & Clank — Mega

Led by Ratchet, Last of the Lombaxes and Clank, Robot Companion, bound by Partner with, this Izzet (blue/red) 100-Card Commander Deck starts on the desert planet Veldin, where a Lombax mechanic finds a small defective war robot in a crashed ship, and the two spend twenty years saving galaxies with whatever Gadgetron is selling that week. The games are about one thing: weapons. You buy a Lancer with bolts, you fire, and the more you fire the more experience the weapon gains, until it turns into its Mega version. The cast includes Captain Qwark, Dr. Nefarious and Lawrence, Rivet and Kit, Alister Azimuth, Orvus, Mr. Zurkon, Sasha Phyronix, Big Al, Cronk and Zephyr, Angela Cross, Talwyn Apogee, Captain Slag, the Plumber, Glitch and the Zoni, from Veldin to Metropolis and the Great Clock.

  • Mega: word for word on twenty-one artifacts — "Mega N — <effect> (Whenever you activate an ability of this artifact, put an XP counter on it. Its Mega ability works only while it has N or more XP counters.)" Use it and it improves: one custom counter, one threshold per card, and the counter is never spent — a Mega weapon stays Mega. The Pyrocitor goes from 1 to 2 damage to each opponent, the Suck Cannon returns any permanent, the Holoshield Glove protects your whole side, the R.Y.N.O. deals X twice.
  • The commanders are the mechanic: Ratchet has haste, puts an additional XP counter on a Mega artifact each time you activate it and untaps an artifact whenever he attacks; Clank flies, adds an XP counter for {T} and draws a card whenever an artifact becomes Mega.
  • Fire, untap, fire again: thirty-seven cards carry or read Mega, ten more untap artifacts — Alister Azimuth untaps everything on attack, Orvus untaps your artifacts on each opponent's turn. Bolts are simply a Treasure token.

Why Izzet

Red is the armoury — every weapon that deals damage, the wrench, Qwark, Rivet, Azimuth, the pirates. Blue is engineering — Clank, upgrades, vendors, untaps, Nefarious's robots, the Great Clock. Nobody here prays, sells their soul or grows anything: everything is bought, bolted on and upgraded. Two combos close the game: Holo-Plan Projector imprinting Clank's Reboot Sequence with three artifact mana untaps without limit so every weapon fires again, and The Dimensionator with Zoni Time-Keeper makes unlimited hasty fliers. Raritanium Reactor, Aphelion's Nav Beacon, Lombax Signet and Phoenix Power Talisman ramp; Gadgetron Express Delivery tutors; Wrench Throw, Interdimensional Rift and Plasma Coil remove threats; Time Bomb counters; Drek's Deplanetizer sweeps for 7 while noncreature weapons stay; Al's Roboshack and Infobot Transmission draw.

A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€

All 80 Cards in the Ratchet & Clank — 100-Card Deck

Every card is also available individually as a single Magic proxy.