Premium−70%Robin Hood — 100-Card Commander Deck
SKU DECK-RBH-100
Robin Hood, Outlaw of Sherwood leads this Robin Hood Selesnya (green/white) Commander deck. Rob makes the opponent with the most life lose 2, then puts a +1/+1 counter on each of your creatures tied for the least power. Combat damage and Robin's end-step condition keep the plan moving. Bracket 4.
Robin Hood: the smallest creatures share the reward
Robin Hood, Outlaw of Sherwood leads a Selesnya (green/white) Commander deck whose Rob action joins life-total pressure to growth for your weakest creatures. The opponent with the most life loses 2 life, with you choosing among tied opponents, then each creature you control with the least power gets a +1/+1 counter. The Robin Hood legend becomes a repeatable redistribution rule that watches the whole table while building your own band.
- ROB: The opponent with the most life loses 2 life; you choose if opponents are tied. Then each creature you control tied for the least power receives a +1/+1 counter.
- THE OUTLAW'S TRIGGERS: Robin Hood, Outlaw of Sherwood has reach and vigilance. He makes you rob when one or more of your creatures deal combat damage to a player, and at your end step if an opponent has more life than you.
- GROW THE BAND: Maid Marian, Lady of the Greenwood creates a 1/1 green and white Human Peasant whenever you rob. Alan-a-Dale, Minstrel of the Greenwood lets you rob whenever a Peasant you control enters.
- MORE WAYS TO ROB: Little John, the Gentle Giant robs whenever he attacks. King Richard the Lionheart robs twice when he enters and gives your other creatures +1/+1.
Choose the combat, then check who pays
Robin's combat-damage trigger does not require you to hit the opponent with the most life. You can choose an attack that is likely to connect, then Rob determines which opponent loses life from the current totals. On your side, the counter reward goes to every creature tied for least power, so small Peasants can share a payout. As those creatures grow or new ones arrive, the next recipients can change.
Marian and Alan-a-Dale form a direct interaction: a Rob creates a Peasant through Marian, and that entry lets you choose to rob again through Alan-a-Dale. His optional wording gives you the choice to continue that sequence or stop. This Robin Hood Magic Proxy deck suits players who enjoy creature tokens, counters and a life-total mechanic that remains relevant even when another opponent is the easiest combat target.
A 100-card Commander deck plus 3 tokens, with the existing Bracket 4 designation.
Fan-made proxy — not intended for official tournaments
Robin Hood — 100-Card Commander Deck
Robin Hood, Outlaw of Sherwood leads this Robin Hood Selesnya (green/white) Commander deck. Rob makes the opponent with the most life lose 2, then puts a +1/+1 counter on each of your creatures tied for the least power. Combat damage and Robin's end-step condition keep the plan moving. Bracket 4.
Quantity
Robin Hood: the smallest creatures share the reward
Robin Hood, Outlaw of Sherwood leads a Selesnya (green/white) Commander deck whose Rob action joins life-total pressure to growth for your weakest creatures. The opponent with the most life loses 2 life, with you choosing among tied opponents, then each creature you control with the least power gets a +1/+1 counter. The Robin Hood legend becomes a repeatable redistribution rule that watches the whole table while building your own band.
- ROB: The opponent with the most life loses 2 life; you choose if opponents are tied. Then each creature you control tied for the least power receives a +1/+1 counter.
- THE OUTLAW'S TRIGGERS: Robin Hood, Outlaw of Sherwood has reach and vigilance. He makes you rob when one or more of your creatures deal combat damage to a player, and at your end step if an opponent has more life than you.
- GROW THE BAND: Maid Marian, Lady of the Greenwood creates a 1/1 green and white Human Peasant whenever you rob. Alan-a-Dale, Minstrel of the Greenwood lets you rob whenever a Peasant you control enters.
- MORE WAYS TO ROB: Little John, the Gentle Giant robs whenever he attacks. King Richard the Lionheart robs twice when he enters and gives your other creatures +1/+1.
Choose the combat, then check who pays
Robin's combat-damage trigger does not require you to hit the opponent with the most life. You can choose an attack that is likely to connect, then Rob determines which opponent loses life from the current totals. On your side, the counter reward goes to every creature tied for least power, so small Peasants can share a payout. As those creatures grow or new ones arrive, the next recipients can change.
Marian and Alan-a-Dale form a direct interaction: a Rob creates a Peasant through Marian, and that entry lets you choose to rob again through Alan-a-Dale. His optional wording gives you the choice to continue that sequence or stop. This Robin Hood Magic Proxy deck suits players who enjoy creature tokens, counters and a life-total mechanic that remains relevant even when another opponent is the easiest combat target.
A 100-card Commander deck plus 3 tokens, with the existing Bracket 4 designation.
Fan-made proxy — not intended for official tournaments
All 80 Cards in the Robin Hood — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- Robin Hood, Outlaw of Sherwood
- Little John, the Gentle Giant
- Maid Marian, Lady of the Greenwood
- Friar Tuck, Hermit of Fountains Dale
- King Richard the Lionheart
- Alan-a-Dale, Minstrel of the Greenwood
- Will Scarlet, the Dandy Swordsman
- Much, the Miller's Son
- Will Stutely, Saved from the Gallows
- Arthur a Bland, the Tanner of Nottingham
- Gilbert of the White Hand, Marksman
- Sir Richard at the Lee, the Indebted Knight
- George a Green, Pinder of Wakefield
- The Prioress of Kirklees
- Ellen o' the Dale, the Stolen Bride
- David of Doncaster, the Wrestler
- The Tinker of Banbury
- Forester of Sherwood
- The Widow's Three Sons
- Outlaws of Barnsdale
- The Pedlar of the Greenwood
- Lincoln Green Archer
- The Miller of Mansfield
- Wise Woman of Sherwood
- The Potter of Nottingham
- Beggar of the Highway
- Sherwood Longbowman
- Yeoman of Locksley
- Charcoal Burner of the Greenwood
- Fountains Abbey Hounds
- Grateful Villager
- Sol Ring
- Arcane Signet
- Selesnya Signet
- Talisman of Unity
- The Silver Arrow of Nottingham
- Guy of Gisborne's Horsehide
- The Sheriff's Strongbox
- Robin Hood's Horn
- Little John's Quarterstaff
- Bow of Yew
- The Poor Box of Saint Mary's
- Lincoln Green
- The Holy Well of Fountains Dale
- Tales Under the Greenwood Tree
- The Outlaws' Oath
- Robin Hood's Last Arrow
- Robbing the Bishop of Hereford
- Three Blasts on the Horn
- The Archery Contest at Nottingham
- The King's Pardon
- Robbed on the Great North Road
- Ambush in Sherwood
- The Fall of Nottingham Castle
- Rescue at the Gallows
- Alms for the Poor
- Split the Willow Wand
- Paths Through Sherwood
- Poaching the King's Deer
- Outwitting the Sheriff
- The Lionheart's Ransom
- Robin Hood and the Butcher
- The Wedding of Alan-a-Dale
- Hunted by the Sheriff's Men
- The Rising of the Poor
- Sherwood Forest
- The Major Oak
- Nottingham Castle
- The Blue Boar Inn
- Barnsdale
- Watling Street
- Locksley Village
- Kirklees Priory
- Fountains Dale
- The Great North Road
- Forest
- Plains
- Peasant
- Treasure
- Rob — Steal from the Rich