Premium−70%Shaman King — 100-Card Commander Deck
SKU DECK-SKG-100
Yoh Asakura, the Easygoing Shaman and Amidamaru, the Samurai Spirit lead an Abzan (white/black/green) partner Commander deck of united souls: Over Soul attaches a Spirit to one of your Shamans — it stops being a creature and the Shaman gets its power, toughness and keywords on top of its own. Deploy Shamans, deploy Spirits, strike with one giant Shaman — and if the host falls, the Spirit drops back and fights on.
Shaman King — Over Soul
Led by the partners Yoh Asakura, the Easygoing Shaman and Amidamaru, the Samurai Spirit, this Abzan (white/black/green) 100-Card Commander Deck is built to be simple to play: one mechanic, one sentence, no custom counter, only familiar Magic keywords. Every five hundred years the Patch tribe holds the Shaman Fight; the winner meets the Great Spirit and becomes the Shaman King. Yoh, a teenager in orange headphones who wants to win so he can live a quiet life, enters with the ghost of a six-hundred-year-old samurai he met in the Funbari cemetery. A shaman fights by Over Soul: the spirit enters a medium — a wooden sword, Harusame — and the shaman wields it as a weapon. The cast includes Anna Kyoyama, Manta, Tao Ren and Bason, Horohoro and Kororo, Ryu, Faust VIII, Lyserg, Chocolove, Tamao, Mosuke, Matamune, Silva, Jeanne and Hao Asakura.
- Over Soul: word for word on the nineteen Spirits and the Hitodama token — "Attach this Spirit to target Shaman you control. Activate only as a sorcery. While attached, it isn't a creature, and that Shaman gets this Spirit's power, toughness and keywords on top of its own." Amidamaru, 4/3 with first strike, on Yoh, 2/3, makes a 6/6 first-striking Yoh; add Kororo and he flies.
- The commanders are the plan: Yoh lets you activate Over Soul at instant speed for {1} less and draws a card the first time each turn a Spirit attaches to a Shaman; Amidamaru is the first Spirit and returns a Spirit from your graveyard whenever his Shaman deals combat damage to a player.
- The Spirit outlives the Shaman: if the host dies, the Spirit drops back as a creature — and an attached Spirit isn't a creature, so the only sweeper, Hao's Fire over Dobie Village, spares your united Spirits. More than forty cards carry or read Over Soul.
Why Abzan
White is the Patch tribe, the X-Laws and Amidamaru's code. Black is death — every Spirit is a ghost, Faust is a necromancer, Hao's grudge is a thousand years old. Green is nature shamanism — Horohoro's Koropokkur, the Spirit of Earth, Yoh's "it'll work out somehow". Two combos close the game: Yoh with Anna Kyoyama and any Over Soul {1} Spirit passes it back and forth for free while each union drains each opponent, and The Thousand-Year Grudge with The Pact of the Shaman King loops a single drain until the table dies. Sol Ring, Arcane Signet, Orzhov Signet, Talisman of Resilience and Oracle Pager ramp; The Asakura Family Scroll and Tamao Tamamura tutor; Anna's Legendary Left, Buddha Giri and Exorcism of the Asakura remove threats; Hellish Training at Funbari Onsen and The Shaman Fight draw; Yoh's Easygoing Smile protects.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Shaman King — 100-Card Commander Deck
Yoh Asakura, the Easygoing Shaman and Amidamaru, the Samurai Spirit lead an Abzan (white/black/green) partner Commander deck of united souls: Over Soul attaches a Spirit to one of your Shamans — it stops being a creature and the Shaman gets its power, toughness and keywords on top of its own. Deploy Shamans, deploy Spirits, strike with one giant Shaman — and if the host falls, the Spirit drops back and fights on.
Quantity
Shaman King — Over Soul
Led by the partners Yoh Asakura, the Easygoing Shaman and Amidamaru, the Samurai Spirit, this Abzan (white/black/green) 100-Card Commander Deck is built to be simple to play: one mechanic, one sentence, no custom counter, only familiar Magic keywords. Every five hundred years the Patch tribe holds the Shaman Fight; the winner meets the Great Spirit and becomes the Shaman King. Yoh, a teenager in orange headphones who wants to win so he can live a quiet life, enters with the ghost of a six-hundred-year-old samurai he met in the Funbari cemetery. A shaman fights by Over Soul: the spirit enters a medium — a wooden sword, Harusame — and the shaman wields it as a weapon. The cast includes Anna Kyoyama, Manta, Tao Ren and Bason, Horohoro and Kororo, Ryu, Faust VIII, Lyserg, Chocolove, Tamao, Mosuke, Matamune, Silva, Jeanne and Hao Asakura.
- Over Soul: word for word on the nineteen Spirits and the Hitodama token — "Attach this Spirit to target Shaman you control. Activate only as a sorcery. While attached, it isn't a creature, and that Shaman gets this Spirit's power, toughness and keywords on top of its own." Amidamaru, 4/3 with first strike, on Yoh, 2/3, makes a 6/6 first-striking Yoh; add Kororo and he flies.
- The commanders are the plan: Yoh lets you activate Over Soul at instant speed for {1} less and draws a card the first time each turn a Spirit attaches to a Shaman; Amidamaru is the first Spirit and returns a Spirit from your graveyard whenever his Shaman deals combat damage to a player.
- The Spirit outlives the Shaman: if the host dies, the Spirit drops back as a creature — and an attached Spirit isn't a creature, so the only sweeper, Hao's Fire over Dobie Village, spares your united Spirits. More than forty cards carry or read Over Soul.
Why Abzan
White is the Patch tribe, the X-Laws and Amidamaru's code. Black is death — every Spirit is a ghost, Faust is a necromancer, Hao's grudge is a thousand years old. Green is nature shamanism — Horohoro's Koropokkur, the Spirit of Earth, Yoh's "it'll work out somehow". Two combos close the game: Yoh with Anna Kyoyama and any Over Soul {1} Spirit passes it back and forth for free while each union drains each opponent, and The Thousand-Year Grudge with The Pact of the Shaman King loops a single drain until the table dies. Sol Ring, Arcane Signet, Orzhov Signet, Talisman of Resilience and Oracle Pager ramp; The Asakura Family Scroll and Tamao Tamamura tutor; Anna's Legendary Left, Buddha Giri and Exorcism of the Asakura remove threats; Hellish Training at Funbari Onsen and The Shaman Fight draw; Yoh's Easygoing Smile protects.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 81 Cards in the Shaman King — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- Yoh Asakura, the Easygoing Shaman
- Amidamaru, the Samurai Spirit
- Bason, the Warlord Spirit
- Kororo, the Koropokkur
- Tokageroh, the Lizard Bandit
- Eliza, the Devoted Spirit
- Morphine, the Flower Fairy
- Mic, the Jaguar Spirit
- The Spirit of Fire
- Shamash, the Sun Spirit
- Zenki and Goki, the Twin Oni
- Ponchi and Conchi
- Mosuke, the Swordsmith Spirit
- Lee Pai-Long, the Jiangshi
- The Spirit of Earth
- Matamune, the Two-Tailed Cat
- Funbari Hill Ghost
- Wandering Samurai Ghost
- Mount Osore Wraith
- Dobie Village Totem Spirit
- Anna Kyoyama, the Itako
- Tao Ren, Heir of the Tao Clan
- Horohoro, the Ainu Shaman
- Ryu of the Wooden Sword
- Faust VIII, the Necromancer
- Lyserg Diethel, the Dowser
- Chocolove McDonell
- Manta Oyamada, Friend of Ghosts
- Tamao Tamamura, the Fortune-Teller
- Yohmei Asakura, the Elder of Izumo
- Hao Asakura, the Fire Shaman
- Silva, Officiant of the Shaman Fight
- Jeanne, the Iron Maiden
- Jun Tao, the Taoist Sister
- Tao En, Head of the Tao Clan
- Patch Tribe Envoy
- Sol Ring
- Arcane Signet
- Orzhov Signet
- Talisman of Resilience
- Oracle Pager
- Anna's Thousand-Bead Rosary
- Journey to Izumo
- The Asakura Family Scroll
- Anna's Legendary Left
- Buddha Giri
- Exorcism of the Asakura
- Heaven's Thunder of the Tao
- Hao's Fire over Dobie Village
- Hellish Training at Funbari Onsen
- Harusame, the Ancestral Blade
- Futsu no Mitama no Tsurugi
- Hyoi Gattai
- Furyoku Surge
- The Shaman Fight
- The Thousand-Year Grudge
- The Pact of the Shaman King
- Return from the Other Side
- A Night at Funbari Hill
- Yoh's Easygoing Smile
- The Great Spirit
- Rebirth Every Five Hundred Years
- Ofuda Seal
- Ghost Sight
- Cursed Talisman
- Funbari Onsen
- Funbari Hill Cemetery
- The Asakura Estate in Izumo
- Mount Osore
- The Tao Family Mansion
- Dobie Village
- The Hidden Patch Village
- The Ruins of Mu
- Shaman Fight Arena
- Command Tower
- Plains
- Forest
- Swamp
- Hitodama
- Jiangshi
- Over Soul