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StarCraft — 100-Card Commander Deck

Sarah Kerrigan, Queen of Blades leads a Sultai (blue/black/green) Commander deck of one evolving Swarm: Strain means one creature learns a keyword and every Zerg you control has it at once — the Mutalisk's flying, the Torrasque's trample, Niadra's deathtouch, Dehaka's double strike. Kerrigan creates two Zerglings every combat and draws whenever a new Zerg with Strain arrives.

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StarCraft — Queen of Blades

Commanded by Sarah Kerrigan, Queen of Blades, this Sultai (blue/black/green) 100-Card Commander Deck follows a Ghost abandoned on Tarsonis by Arcturus Mengsk, taken by the Overmind, reborn from a chrysalis on Char as the Queen of Blades, and finally ruling the Swarm herself. The Swarm has no technology: it takes the best of what other species are — their essence — and writes it into its own children. The cast includes Abathur, Zagara, Dehaka, Alexei Stukov, Izsha, the Overmind, the cerebrates Daggoth and Zasz, Niadra, the Torrasque, Brakk and Slivan, and every strain of the army — Zergling, Baneling, Roach, Hydralisk, Lurker, Mutalisk, Brood Lord, Viper, Infestor, Ultralisk, Queen and Nydus Worm — with Jim Raynor, Zeratul and Mengsk on spells only.

  • Strain: word for word on sixteen cards, only the keyword changing — "Strain — <Keyword> (Zerg you control have <keyword>.)" One creature learns it, the whole Swarm knows it: menace from Kerrigan, haste from Zagara, double strike from Dehaka, persist from Stukov, trample from the Torrasque and the Ultralisk, hexproof from the Leviathan, deathtouch from Niadra, flying from the Mutalisk, lifelink from the Queen.
  • Kerrigan in four lines: flying, Strain — Menace, two 1/1 Zergling tokens at the beginning of each of your combats, and a card whenever another Zerg with Strain enters. Each Zergling instantly has everything the Swarm has learned.
  • Eight cards read it — "with Strain" or "for each Strain among permanents you control": Abathur, Evolution Master, the Overmind, I Am the Swarm, The Hive Mind, Evolution Chamber, Consume Essence and Primal Essence. Twenty-three cards carry or read the mechanic.

Why Sultai

Green is biology — hatcheries, larvae, the creep, the primal packs of Zerus. Black is the price — infestation, Broodlings hatching from a dead tank, Banelings, a sacrificed capital. Blue is the hive mind — the Overmind, the psionic Queen, Abathur rewriting a genome. Two combos close the game: Zagara, Broodmother with Daggoth, Cerebrate of the Tiamat Brood and any Zergling drains without limit, and Alexei Stukov with Abathur and Daggoth loops persist forever while Kerrigan draws. Vespene Extractor, Psi Link, Biomass Sac and Creep Tumor ramp; Hivemind Summons and Primal Essence tutor; Spawn Broodling, Psionic Shockwave, Neural Parasite and Mengsk's Betrayal remove threats; Silence of the Overmind counters; Tarsonis Falls destroys every creature that isn't a Zerg; The Hive Mind draws.

A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€