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Commander Decks

Stardew Valley — 100-Card Commander Deck

The Farmer, Grandpa's Heir leads a Selesnya (green/white) Commander deck that plays by the calendar: Sow N creates a Crop token with N sprout counters, it loses one each upkeep, and when the last one falls you harvest it — sacrifice it, gain 2 life and draw a card. The Farmer sows two seeds every evening, taps to Water every Crop, and each harvest puts a +1/+1 counter on a creature.

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Stardew Valley — Sow and Harvest

Commanded by The Farmer, Grandpa's Heir, this Selesnya (green/white) 100-Card Commander Deck begins when an office worker at Joja Corporation opens a letter from a late grandfather, quits, rides the bus to the end of the line and inherits a farm overrun with stumps and rocks next to Pelican Town. The game is a calendar: four seasons of twenty-eight days, seeds bought at Pierre's, watered every morning, harvested when ripe and dropped into a shipping bin that pays overnight. Around it: a town of thirty people, a community centre restored by the forest spirits or sold to JojaMart, a mine, a desert and an island. The cast includes Grandpa's spirit, Mayor Lewis, Robin, Pierre, Abigail, Marnie, Shane, Leah, Linus, Harvey, Maru, Gus, Emily, Evelyn, Willy, Gunther, Marlon, the Wizard, Mr. Qi and Morris of JojaMart, with Junimos, cows and a truffle pig.

  • Sow N: word for word on every card that plants — "Create a Crop token with N sprout counters on it." The Crop carries the rest: it loses a sprout counter at the beginning of your upkeep, and when the last one is removed you harvest it — sacrifice it, then you gain 2 life and draw a card. Water removes a sprout counter from each Crop you control.
  • The Farmer, every day: Sow 2 at the beginning of your end step, {T}: Water, and whenever you harvest a Crop, put a +1/+1 counter on target creature you control. Grandpa, Spirit of the Farm flies, sows three Crops as he enters and makes your Crops grow twice per turn.
  • More than fifty cards plant, water or read the harvest: Pierre sells seeds, Robin sows with each land, Leah each upkeep, Maru and the Iridium Sprinkler water on their own, The Greenhouse grows crops on opponents' turns too, Marnie gives a 3/3 Cow per harvest, the Wizard a Junimo, Mr. Qi an extra card, and The Shipping Bin drains each opponent. No combat is forced.

Why Selesnya

Green is the land and the forest — seeds, fertiliser, rain, the Wizard's forest spirits, Linus foraging. White is the town and the calendar — the mayor, the clinic, the saloon, the festivals, the community, and JojaMart's bureaucracy, which supplies the tax (Morris) and the sweeper (JojaMart Redevelopment). Two combos close the game: Ancient Fruit with Deluxe Speed-Gro harvests and re-sows every Sow 1 at once, as long as you like — draining with The Shipping Bin and growing with the Farmer; Linus, Who Lives in the Tent with Harvey, Clinic Doctor makes unlimited green mana for The Community Center Restored. Prismatic Shard, Golden Walnut and Joja Membership Card ramp; The Community Center Restored tutors; Trade the Sword for a Hoe and Notice of Demolition remove threats; Grandpa's Journal and Gus draw; The Flower Dance and Deluxe Scarecrow protect.

A complete 100-card Commander deck plus 4 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€

All 81 Cards in the Stardew Valley — 100-Card Deck

Every card is also available individually as a single Magic proxy.