
The Prime Directive and the Away Team
SKU STARTREK-CARD-104
The Prime Directive and the Away Team — Token card from the STAR TREK Commander deck (The Standing Order).
The Prime Directive and the Away Team
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. THE PRIME DIRECTIVE: while you control a permanent with The Prime Directive, your spells can't target an opponent who isn't hostile or any permanent, spell or card that player controls or owns. An opponent is hostile if they attacked you, or targeted you or a permanent you control, since your last turn ended. Abilities are not restricted, and spells that don't target are not either. FIRST CONTACT cards pay you for every opponent you have been left alone by. Being attacked frees your hands; being ignored fills them.
BEAM DOWN N: exile up to N target creatures you control. At the beginning of your next upkeep, return them to the battlefield under your control and complete the Mission. If you haven't controlled the same Enterprise the whole time since, they're lost and stay exiled. An Enterprise is any permanent with Enterprise in its name.
“Space. The final frontier, and the only one with standing orders about what you may not touch.”
Single card from the STAR TREK (The Standing Order) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Prime Directive and the Away Team
The Prime Directive and the Away Team — Token card from the STAR TREK Commander deck (The Standing Order).
Quantity
The Prime Directive and the Away Team
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. THE PRIME DIRECTIVE: while you control a permanent with The Prime Directive, your spells can't target an opponent who isn't hostile or any permanent, spell or card that player controls or owns. An opponent is hostile if they attacked you, or targeted you or a permanent you control, since your last turn ended. Abilities are not restricted, and spells that don't target are not either. FIRST CONTACT cards pay you for every opponent you have been left alone by. Being attacked frees your hands; being ignored fills them.
BEAM DOWN N: exile up to N target creatures you control. At the beginning of your next upkeep, return them to the battlefield under your control and complete the Mission. If you haven't controlled the same Enterprise the whole time since, they're lost and stay exiled. An Enterprise is any permanent with Enterprise in its name.
“Space. The final frontier, and the only one with standing orders about what you may not touch.”
Single card from the STAR TREK (The Standing Order) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments