Premium−70%The Promised Neverland — 100-Card Commander Deck
SKU DECK-TPN-100
Emma, Grace Field House leads a Bant (green/white/blue) Commander deck about getting everyone out: Emma makes a 1/1 Child token every end step and Free a Child exiles one — it escaped. Every escape pays: a +1/+1 counter on each of your nontoken creatures, a card for Ray, a life drained by Phil, a new child from Isabella. Fill the house, empty the house, attack.
The Promised Neverland — Nobody Gets Left Behind
Commanded by Emma, Grace Field House, this Bant (green/white/blue) 100-Card Commander Deck is set in the best orphanage in the world: thirty-eight children, warm meals, a forest to play in, a gentle Mom called Isabella and a test every morning that everyone passes. The night a little girl is "adopted", two eleven-year-olds follow her to the gate and discover the house is a farm and the children are the harvest. Emma's answer is the whole series in one sentence: she will only leave if everyone leaves with her, down to the four-year-olds. The cast includes Ray, Norman (later William Minerva), Don, Gilda, Phil, Isabella, Sister Krone, Mujika and Sonju, Yugo and Lucas, and the children of Goldy Pond.
- Free a Child: one sentence — "Exile a Child token you control. It escaped." Twenty-two cards carry or read it, and fifteen more make the 1/1 white Human Child tokens it spends. One token type, no custom counter. An escaped child isn't dead: nothing that counts the dead sees it, and nothing brings it back.
- Every escape pays: Emma creates a Child at the beginning of your end step, frees one for {1} once each turn, and puts a +1/+1 counter on each nontoken creature you control whenever you free a Child; Ray draws, Phil makes each opponent lose 1 life, Isabella creates a new child, Violet shoots, Don grows, Minerva taps a blocker, Mujika heals.
- The Fire at Grace Field: the only sweeper destroys every creature that isn't a Child — Emma, Ray, Norman and the tokens walk out of the fire.
Why Bant
White is the family and the house — Isabella, the Sisters, the little ones, the flood of tokens. Blue is the plan — six years of reading for Ray, Norman's map, Minerva's pen and its Morse code. Green is the outside — the forest, the wild demons, Goldy Pond. No black: the farm is the black, and the deck leaves it. Two combos close the game: Isabella with a free escape from Norman or The Rope Over the Wall frees children without limit — with Phil, infinite life loss, with Emma, infinite counters — and Isochron Scepter with Dramatic Reversal makes unlimited mana for The Nursery of Plant 3 or The Great Escape. Sol Ring, Arcane Signet, Azorius Signet, Talisman of Unity and Minerva's Map ramp; Minerva's Message tutors; Shipped Out, Tracked by the Farm and The Promise remove threats; Ray's Warning counters; The Escape Plan and The Morse Code in the Books draw.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
The Promised Neverland — 100-Card Commander Deck
Emma, Grace Field House leads a Bant (green/white/blue) Commander deck about getting everyone out: Emma makes a 1/1 Child token every end step and Free a Child exiles one — it escaped. Every escape pays: a +1/+1 counter on each of your nontoken creatures, a card for Ray, a life drained by Phil, a new child from Isabella. Fill the house, empty the house, attack.
Quantity
The Promised Neverland — Nobody Gets Left Behind
Commanded by Emma, Grace Field House, this Bant (green/white/blue) 100-Card Commander Deck is set in the best orphanage in the world: thirty-eight children, warm meals, a forest to play in, a gentle Mom called Isabella and a test every morning that everyone passes. The night a little girl is "adopted", two eleven-year-olds follow her to the gate and discover the house is a farm and the children are the harvest. Emma's answer is the whole series in one sentence: she will only leave if everyone leaves with her, down to the four-year-olds. The cast includes Ray, Norman (later William Minerva), Don, Gilda, Phil, Isabella, Sister Krone, Mujika and Sonju, Yugo and Lucas, and the children of Goldy Pond.
- Free a Child: one sentence — "Exile a Child token you control. It escaped." Twenty-two cards carry or read it, and fifteen more make the 1/1 white Human Child tokens it spends. One token type, no custom counter. An escaped child isn't dead: nothing that counts the dead sees it, and nothing brings it back.
- Every escape pays: Emma creates a Child at the beginning of your end step, frees one for {1} once each turn, and puts a +1/+1 counter on each nontoken creature you control whenever you free a Child; Ray draws, Phil makes each opponent lose 1 life, Isabella creates a new child, Violet shoots, Don grows, Minerva taps a blocker, Mujika heals.
- The Fire at Grace Field: the only sweeper destroys every creature that isn't a Child — Emma, Ray, Norman and the tokens walk out of the fire.
Why Bant
White is the family and the house — Isabella, the Sisters, the little ones, the flood of tokens. Blue is the plan — six years of reading for Ray, Norman's map, Minerva's pen and its Morse code. Green is the outside — the forest, the wild demons, Goldy Pond. No black: the farm is the black, and the deck leaves it. Two combos close the game: Isabella with a free escape from Norman or The Rope Over the Wall frees children without limit — with Phil, infinite life loss, with Emma, infinite counters — and Isochron Scepter with Dramatic Reversal makes unlimited mana for The Nursery of Plant 3 or The Great Escape. Sol Ring, Arcane Signet, Azorius Signet, Talisman of Unity and Minerva's Map ramp; Minerva's Message tutors; Shipped Out, Tracked by the Farm and The Promise remove threats; Ray's Warning counters; The Escape Plan and The Morse Code in the Books draw.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 81 Cards in the The Promised Neverland — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- Emma, Grace Field House
- Ray, the Boy Who Read Everything
- Norman, the Boy Who Planned It
- William Minerva, Boss of the Hideout
- Phil, the One Who Stayed
- Isabella, Mama of Plant 3
- Mujika, Who Eats No Humans
- Grandma, Head of the Plants
- Yugo, Survivor of Shelter B06-32
- Don, Loud and Loyal
- Sonju, Hunter of the Wild
- Krone, Sister of Plant 3
- Gilda, Quiet and Careful
- Lucas, Who Kept the Shelter
- Ayshe, the Girl with the Hounds
- Oliver, Leader of Goldy Pond
- Violet, Goldy Pond Sharpshooter
- Zazie, the Silent Swordsman
- Cislo and Barbara, Lambda Escapees
- Adam, the Gentle Giant
- Vincent, the Lambda Engineer
- Thoma and Lannion, the Pranksters
- Hayato, the Messenger
- Chris, the Youngest
- Grace Field Older Sibling
- Grace Field Little One
- Goldy Pond Survivor
- Lambda Test Subject
- Wild Demon of the Woods
- Plant 3 Sister in Training
- Demon of the Hidden Village
- Mama of Glory Bell
- Library Owl
- The Rope Over the Wall
- The Promise
- The Night of the Escape
- Over the Wall
- Minerva's Message
- The Fire at Grace Field
- The Great Escape
- Isochron Scepter
- The Nursery of Plant 3
- Minerva's Pen
- Into the Forest, Everyone
- Shipped Out
- Ray's Warning
- Family of Grace Field
- The Escape Plan
- The Morse Code in the Books
- Rebellion at Goldy Pond
- Minerva's Map
- Sol Ring
- Talisman of Unity
- Tracked by the Farm
- Mealtime at Grace Field
- Free Time in the Forest
- The Forest Takes It
- The Tracker Comes Out
- Arcane Signet
- Azorius Signet
- Dramatic Reversal
- Morning Test Scores
- The Path to the Seven Walls
- Shortcut Through the Forest
- A Game of Tag
- Grace Field House
- The Wall Around the Farm
- The Cliff Beyond the Wall
- The Forest Inside the Wall
- Shelter B06-32
- Goldy Pond
- The Seven Walls
- The Underground Hideout
- The Gate of Plant 3
- Glory Bell
- Plains
- Forest
- Island
- Human Child
- Dog
- Free a Child