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The Promised Neverland — 100-Card Commander Deck

Emma, Grace Field House leads a Bant (green/white/blue) Commander deck about getting everyone out: Emma makes a 1/1 Child token every end step and Free a Child exiles one — it escaped. Every escape pays: a +1/+1 counter on each of your nontoken creatures, a card for Ray, a life drained by Phil, a new child from Isabella. Fill the house, empty the house, attack.

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The Promised Neverland — Nobody Gets Left Behind

Commanded by Emma, Grace Field House, this Bant (green/white/blue) 100-Card Commander Deck is set in the best orphanage in the world: thirty-eight children, warm meals, a forest to play in, a gentle Mom called Isabella and a test every morning that everyone passes. The night a little girl is "adopted", two eleven-year-olds follow her to the gate and discover the house is a farm and the children are the harvest. Emma's answer is the whole series in one sentence: she will only leave if everyone leaves with her, down to the four-year-olds. The cast includes Ray, Norman (later William Minerva), Don, Gilda, Phil, Isabella, Sister Krone, Mujika and Sonju, Yugo and Lucas, and the children of Goldy Pond.

  • Free a Child: one sentence — "Exile a Child token you control. It escaped." Twenty-two cards carry or read it, and fifteen more make the 1/1 white Human Child tokens it spends. One token type, no custom counter. An escaped child isn't dead: nothing that counts the dead sees it, and nothing brings it back.
  • Every escape pays: Emma creates a Child at the beginning of your end step, frees one for {1} once each turn, and puts a +1/+1 counter on each nontoken creature you control whenever you free a Child; Ray draws, Phil makes each opponent lose 1 life, Isabella creates a new child, Violet shoots, Don grows, Minerva taps a blocker, Mujika heals.
  • The Fire at Grace Field: the only sweeper destroys every creature that isn't a Child — Emma, Ray, Norman and the tokens walk out of the fire.

Why Bant

White is the family and the house — Isabella, the Sisters, the little ones, the flood of tokens. Blue is the plan — six years of reading for Ray, Norman's map, Minerva's pen and its Morse code. Green is the outside — the forest, the wild demons, Goldy Pond. No black: the farm is the black, and the deck leaves it. Two combos close the game: Isabella with a free escape from Norman or The Rope Over the Wall frees children without limit — with Phil, infinite life loss, with Emma, infinite counters — and Isochron Scepter with Dramatic Reversal makes unlimited mana for The Nursery of Plant 3 or The Great Escape. Sol Ring, Arcane Signet, Azorius Signet, Talisman of Unity and Minerva's Map ramp; Minerva's Message tutors; Shipped Out, Tracked by the Farm and The Promise remove threats; Ray's Warning counters; The Escape Plan and The Morse Code in the Books draw.

A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€

All 81 Cards in the The Promised Neverland — 100-Card Deck

Every card is also available individually as a single Magic proxy.