Premium−70%The Punisher — 100-Card Commander Deck
SKU DECK-PUN-100
The Punisher, Frank Castle leads an Orzhov (white/black) Commander deck where nobody gets saved: No Mercy exiles what would die, every exiled enemy leaves Frank a Confiscated Firearm, and Arsenal Equipment only shows its best line when the right pair sits on the same creature.
The Punisher — Nobody Comes Back
Commanded by The Punisher, Frank Castle, this Orzhov (white/black) 100-Card Commander Deck follows a Marine who comes home, loses his family in Central Park, and is left with a van, a journal and an armory. The deck draws on the MAX comics and the Netflix series: his allies — Microchip in his bunker, Karen Page at the Bulletin, Dinah Madani of Homeland Security, Curtis Hoyle and his veterans' group, Amy Bendix, Detective Martin Soap, Yorkie Mitchell, Kathryn O'Brien and Rachel Cole-Alves — and the other side of the ledger: Billy Russo, Barracuda, the Russian, Ma Gnucci, John Pilgrim, William Rawlins, Colonel Schoonover, Finn Cooley and Bushwacker.
- No Mercy: printed on nineteen cards. Creatures it affects lose indestructible, can't be regenerated, and are exiled instead of dying — no saves, no returns from the graveyard. Frank, Barracuda, the Russian, Rawlins and Madani carry it; The Skull Vest, What Happened in Central Park and Rachel Cole-Alves hand it to equipped creatures; Execution in the Rain, Clean Kill and The War Never Ended are No Mercy spells.
- Arsenal: sixteen Equipment and the Confiscated Firearm token carry a class — Sidearm, Longarm, Blade, Explosive, Armor — and their best line works only while the same creature is also equipped with a piece of the named class. Frank's Colt M1911 with the KA-BAR Combat Knife gives double strike and deathtouch; the M4 Carbine and the Claymore Mine each switch the other on; The Skull Vest with any Sidearm makes an indestructible No Mercy body.
- Confiscated Firearm: whenever a creature an opponent controls is exiled from the battlefield, Frank makes a Confiscated Firearm token — a Sidearm, the class half the Arsenal lines ask for. Karen Page draws, Detective Martin Soap grows, Frank's War Journal untaps. The two mechanics are one loop.
- Lock and Load: Frank attaches any number of your Equipment to himself whenever he attacks, Microchip gives every Equipment equip {0}, and The Battle Van moves a piece at the beginning of each combat.
Why Orzhov
White is the Marine Corps and the code — discipline, the inventory, the rule that only the guilty make the list. Black is the sentence. Frank is not rage; he is the coldest man in every room, and he counts his rounds. Two combos close the game: Microchip, the Armorer with The Battle Van passes a free Equipment back and forth between two creatures, each attach draining each opponent for 1 — an unbounded drain — and Billy Russo, Jigsaw with Blood Money turns every life gain into a life-loss loop. Sol Ring, Arcane Signet, Orzhov Signet, Talisman of Hierarchy and the Black-Market Arms Cache ramp; Micro's Back Channel, The Armory Inventory and Amy Bendix tutor; Point Blank, Execution in the Rain, Clean Kill, William Rawlins and John Pilgrim remove threats; a single No Mercy sweeper clears the board and hands you a Confiscated Firearm for each creature your opponents lose; Skullclamp, Frank's War Journal and Karen Page draw.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
The Punisher — 100-Card Commander Deck
The Punisher, Frank Castle leads an Orzhov (white/black) Commander deck where nobody gets saved: No Mercy exiles what would die, every exiled enemy leaves Frank a Confiscated Firearm, and Arsenal Equipment only shows its best line when the right pair sits on the same creature.
Quantity
The Punisher — Nobody Comes Back
Commanded by The Punisher, Frank Castle, this Orzhov (white/black) 100-Card Commander Deck follows a Marine who comes home, loses his family in Central Park, and is left with a van, a journal and an armory. The deck draws on the MAX comics and the Netflix series: his allies — Microchip in his bunker, Karen Page at the Bulletin, Dinah Madani of Homeland Security, Curtis Hoyle and his veterans' group, Amy Bendix, Detective Martin Soap, Yorkie Mitchell, Kathryn O'Brien and Rachel Cole-Alves — and the other side of the ledger: Billy Russo, Barracuda, the Russian, Ma Gnucci, John Pilgrim, William Rawlins, Colonel Schoonover, Finn Cooley and Bushwacker.
- No Mercy: printed on nineteen cards. Creatures it affects lose indestructible, can't be regenerated, and are exiled instead of dying — no saves, no returns from the graveyard. Frank, Barracuda, the Russian, Rawlins and Madani carry it; The Skull Vest, What Happened in Central Park and Rachel Cole-Alves hand it to equipped creatures; Execution in the Rain, Clean Kill and The War Never Ended are No Mercy spells.
- Arsenal: sixteen Equipment and the Confiscated Firearm token carry a class — Sidearm, Longarm, Blade, Explosive, Armor — and their best line works only while the same creature is also equipped with a piece of the named class. Frank's Colt M1911 with the KA-BAR Combat Knife gives double strike and deathtouch; the M4 Carbine and the Claymore Mine each switch the other on; The Skull Vest with any Sidearm makes an indestructible No Mercy body.
- Confiscated Firearm: whenever a creature an opponent controls is exiled from the battlefield, Frank makes a Confiscated Firearm token — a Sidearm, the class half the Arsenal lines ask for. Karen Page draws, Detective Martin Soap grows, Frank's War Journal untaps. The two mechanics are one loop.
- Lock and Load: Frank attaches any number of your Equipment to himself whenever he attacks, Microchip gives every Equipment equip {0}, and The Battle Van moves a piece at the beginning of each combat.
Why Orzhov
White is the Marine Corps and the code — discipline, the inventory, the rule that only the guilty make the list. Black is the sentence. Frank is not rage; he is the coldest man in every room, and he counts his rounds. Two combos close the game: Microchip, the Armorer with The Battle Van passes a free Equipment back and forth between two creatures, each attach draining each opponent for 1 — an unbounded drain — and Billy Russo, Jigsaw with Blood Money turns every life gain into a life-loss loop. Sol Ring, Arcane Signet, Orzhov Signet, Talisman of Hierarchy and the Black-Market Arms Cache ramp; Micro's Back Channel, The Armory Inventory and Amy Bendix tutor; Point Blank, Execution in the Rain, Clean Kill, William Rawlins and John Pilgrim remove threats; a single No Mercy sweeper clears the board and hands you a Confiscated Firearm for each creature your opponents lose; Skullclamp, Frank's War Journal and Karen Page draw.
A complete 100-card Commander deck plus 3 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 80 Cards in the The Punisher — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- The Punisher, Frank Castle
- Microchip, the Armorer
- Billy Russo, Jigsaw
- Karen Page, Bulletin Reporter
- Dinah Madani, Homeland Security
- Curtis Hoyle, Group Counselor
- Amy Bendix, Locksmith Kid
- Detective Martin Soap
- Yorkie Mitchell, SAS Liaison
- Kathryn O'Brien, Kitchen Irish Widow
- Spacker Dave, the Neighbor
- Joan the Mouse
- Mr. Bumpo, the Big Neighbor
- Lewis Wilson, the Lost Soldier
- Valley Forge Marine
- Scout Sniper Team
- Rachel Cole-Alves, Widow at War
- Bushwacker, Gun-Arm Assassin
- Colonel Ray Schoonover
- Barracuda, Hired Gun
- The Russian, Hand-to-Hand
- Ma Gnucci, Crime Matriarch
- John Pilgrim, the Hired Believer
- William Rawlins, Agent Orange
- Finn Cooley, Kitchen Irish Boss
- Frank's Colt M1911
- Suppressed Glock
- Hand Cannon .357
- M4 Carbine
- The Barrett M82
- Pump-Action Shotgun
- The Van Minigun
- KA-BAR Combat Knife
- Butcher Shop Cleaver
- Tactical Tomahawk
- Claymore Mine
- Frag Grenade Bandolier
- C-4 Satchel Charge
- Skullclamp
- The Skull Vest
- Ballistic Helmet
- Night-Vision Goggles
- The Battle Van
- Frank's War Journal
- Sol Ring
- Arcane Signet
- Orzhov Signet
- Talisman of Hierarchy
- Black-Market Arms Cache
- Point Blank
- Execution in the Rain
- One Batch, Two Batch
- What Happened in Central Park
- Blood Money
- Protection Money
- Micro's Back Channel
- The Armory Inventory
- Lock and Load
- Clean Kill
- Interrogation on the Roof
- Kandahar Never Ended
- The Bulletin, Morning Edition
- Strip the Bodies
- The Skull on Every Wall
- The War Never Ended
- Hell's Kitchen Rooftops
- Central Park
- Micro's Bunker
- Firebase Valley Forge
- Kandahar Ridge
- The Gnucci Estate
- Brooklyn Docks
- Rikers Island
- The Castle Family Home
- Abandoned Firing Range
- Plains
- Swamp
- Confiscated Firearm
- Copycat Vigilante
- No Mercy and Arsenal