Premium−70%Uncharted Commander Deck · 100 Card Proxy MTG EDH (Fortune Hunter)
SKU MTG-EDH-UNCHARTED-001
100% custom Uncharted Magic proxy Commander deck: a four-hundred-year-old lead, a crew that comes back for you, and a floor that never holds. Nathan Drake exiles four cards face down as your Trail, and every time one of your creatures deals combat damage to a player one of them turns face up and can be cast free that turn. Eight cards carry Sequence — sacrifice a land for an unblockable indestructible attacker, 4 damage, or a board-wide burn — so the mana base runs land recursion instead of more ramp. Naya (red, green, white), Bracket 4, two all-custom infinite combos that empty the whole trail in one turn. Print Yourself at €30 (HD files, free delivery) or printed deck at €150.
Uncharted Commander Deck · 100 Proxy Cards · MTG EDH · Fortune Hunter
A fully custom Uncharted Magic proxy Commander deck, ready to play straight out of the envelope: 100 proxy cards with original artworks, built around a four-hundred-year-old lead, a crew that keeps coming back for you, and a floor that is never load-bearing. This is a three-colour Naya (red-green-white) deck led by Nathan Drake, Fortune Hunter.
Why Naya? Red is the improvisation — the jump taken before the plan is finished, the convoy chase, the decision made in half a second. Green is the world itself: the jungle, the cliff, the storm, the ruin that has been waiting five centuries and is not impressed by anyone. White is the crew — Sully, Elena, Sam, Chloe — the people who come back for you, which is the only reason Drake is still alive. There is no blue because nothing here goes to plan, and no black because Drake will not do the one thing every villain in this story does, which is leave someone behind for the prize.
Targeted power level: Bracket 4 — two all-custom infinite combos, fast mana, a tutor package, and a mana base that is designed to be destroyed on purpose.
Deck Strategy
The whole deck is one sentence: the reward is already on the table, face down, and you get it by connecting.
The Trail is the original mechanic. When Nathan Drake enters, you exile the top four cards of your library face down — that is your trail. Then: "Whenever a creature you control deals combat damage to a player, turn a trail card face up. You may play it this turn without paying its mana cost." Four cards, visible to the whole table as four face-down clues, and the only way to open them is to get somebody through. Hand disruption cannot touch them, no tutor can find them, and nothing rushes them. When the fourth turns over the trail is spent for the game, so the deck has a real arc: four hits, four discoveries, then you are on your own. Drake's Ring hands the trigger to whoever is holding it, The Four Hundred Year Lead adds a fresh card to the trail every upkeep, and Sic Parvis Magna simply turns all remaining trail cards face up at once and lets you cast every one of them free.
Sequence is the second mechanic and it costs you the ground: "Sequence — Sacrifice a land: [effect]." Eight cards carry it. Drake becomes indestructible and unblockable, Charlie Cutter gets +3/+0 and haste, Asav deals 3 damage to every creature you do not control, The Floor Gives Way deals 4 to a creature and drains the table for 1 on every land you feed it. No other deck in the line pays for its best effects in lands, which is why the mana base runs recursion rather than more ramp — Sully returns a land from your graveyard every time a trail card flips, and Crucible of Worlds turns the whole cost into an engine. The two halves are the same joke: the trail rewards connecting, sequence destroys the ground you connected from, and push too hard on one and you cannot cast what the other just turned over.
- The crew — Victor Sullivan, Elena Fisher, Chloe Frazer, Samuel Drake, Nadine Ross, Cassie Drake, Charlie Cutter and Tenzin. Each one reads the trail differently: Elena draws a card and gains 2 life on every flip, Sam turns one over the moment he lands and adds a new one to the trail when he dies, Chloe untaps a permanent every time you sacrifice a land.
- The rivals — Rafe Adler, Zoran Lazarevic, Katherine Marlowe, Eddy Raja, Talbot, Asav and Gabriel Roman, plus Shoreline mercenaries and the Descendants waiting in the ruin.
- The treasures — Drake's Ring, Ramses' Cache, The Rotating Chamber, the Phurbu Dagger, the Cintamani Stone, Avery's Cross, the Grappling Hook and Drake's Journal, and the running gag that every one of them is cursed: Every Treasure Is Cursed destroys all artifacts and pays you a life and a +1/+1 counter for each.
- Removal and interaction — Swords to Plowshares, Beast Within, Chaos Warp, Blasphemous Act, Enlightened Tutor and Worldly Tutor, alongside The Ruin Collapses, which makes each player sacrifice a land and deals 5 damage to every creature that attacked this turn.
- Two infinite combos, both entirely custom. Sully + Ramses' Cache: the Cache turns a trail card face up whenever a land enters, and Sully returns a land from your graveyard to the battlefield whenever a trail card is turned face up — each half is free, so with any sacrifice outlet the loop empties the trail in a single turn and you cast all four rewards for nothing. Chloe Frazer + The Rotating Chamber: the Chamber taps and sacrifices a land to untap itself, add a card to the trail and flip one, and Chloe untaps a permanent every time a land is sacrificed — repeatable free discovery for as long as you have lands to burn.
Thirty-five lands, and they are the places rather than a mana base: Shambhala, Libertalia, Iram of the Pillars, the Rub' al Khali, the Nepalese Valley, the Panamanian Prison, the Madagascar Road, the Sunken Galleon, the Himalayan Ledge and Sully's Seaplane Dock, alongside Command Tower, Ancient Tomb, City of Brass and the Naya shocklands. Three tokens — Treasure, Beast and Mercenary — come in the box.
Average mana value 2.75, built to close around turn five.
Fan-made proxy — not intended for official tournaments
Uncharted Commander Deck · 100 Card Proxy MTG EDH (Fortune Hunter)
100% custom Uncharted Magic proxy Commander deck: a four-hundred-year-old lead, a crew that comes back for you, and a floor that never holds. Nathan Drake exiles four cards face down as your Trail, and every time one of your creatures deals combat damage to a player one of them turns face up and can be cast free that turn. Eight cards carry Sequence — sacrifice a land for an unblockable indestructible attacker, 4 damage, or a board-wide burn — so the mana base runs land recursion instead of more ramp. Naya (red, green, white), Bracket 4, two all-custom infinite combos that empty the whole trail in one turn. Print Yourself at €30 (HD files, free delivery) or printed deck at €150.
Quantity
Uncharted Commander Deck · 100 Proxy Cards · MTG EDH · Fortune Hunter
A fully custom Uncharted Magic proxy Commander deck, ready to play straight out of the envelope: 100 proxy cards with original artworks, built around a four-hundred-year-old lead, a crew that keeps coming back for you, and a floor that is never load-bearing. This is a three-colour Naya (red-green-white) deck led by Nathan Drake, Fortune Hunter.
Why Naya? Red is the improvisation — the jump taken before the plan is finished, the convoy chase, the decision made in half a second. Green is the world itself: the jungle, the cliff, the storm, the ruin that has been waiting five centuries and is not impressed by anyone. White is the crew — Sully, Elena, Sam, Chloe — the people who come back for you, which is the only reason Drake is still alive. There is no blue because nothing here goes to plan, and no black because Drake will not do the one thing every villain in this story does, which is leave someone behind for the prize.
Targeted power level: Bracket 4 — two all-custom infinite combos, fast mana, a tutor package, and a mana base that is designed to be destroyed on purpose.
Deck Strategy
The whole deck is one sentence: the reward is already on the table, face down, and you get it by connecting.
The Trail is the original mechanic. When Nathan Drake enters, you exile the top four cards of your library face down — that is your trail. Then: "Whenever a creature you control deals combat damage to a player, turn a trail card face up. You may play it this turn without paying its mana cost." Four cards, visible to the whole table as four face-down clues, and the only way to open them is to get somebody through. Hand disruption cannot touch them, no tutor can find them, and nothing rushes them. When the fourth turns over the trail is spent for the game, so the deck has a real arc: four hits, four discoveries, then you are on your own. Drake's Ring hands the trigger to whoever is holding it, The Four Hundred Year Lead adds a fresh card to the trail every upkeep, and Sic Parvis Magna simply turns all remaining trail cards face up at once and lets you cast every one of them free.
Sequence is the second mechanic and it costs you the ground: "Sequence — Sacrifice a land: [effect]." Eight cards carry it. Drake becomes indestructible and unblockable, Charlie Cutter gets +3/+0 and haste, Asav deals 3 damage to every creature you do not control, The Floor Gives Way deals 4 to a creature and drains the table for 1 on every land you feed it. No other deck in the line pays for its best effects in lands, which is why the mana base runs recursion rather than more ramp — Sully returns a land from your graveyard every time a trail card flips, and Crucible of Worlds turns the whole cost into an engine. The two halves are the same joke: the trail rewards connecting, sequence destroys the ground you connected from, and push too hard on one and you cannot cast what the other just turned over.
- The crew — Victor Sullivan, Elena Fisher, Chloe Frazer, Samuel Drake, Nadine Ross, Cassie Drake, Charlie Cutter and Tenzin. Each one reads the trail differently: Elena draws a card and gains 2 life on every flip, Sam turns one over the moment he lands and adds a new one to the trail when he dies, Chloe untaps a permanent every time you sacrifice a land.
- The rivals — Rafe Adler, Zoran Lazarevic, Katherine Marlowe, Eddy Raja, Talbot, Asav and Gabriel Roman, plus Shoreline mercenaries and the Descendants waiting in the ruin.
- The treasures — Drake's Ring, Ramses' Cache, The Rotating Chamber, the Phurbu Dagger, the Cintamani Stone, Avery's Cross, the Grappling Hook and Drake's Journal, and the running gag that every one of them is cursed: Every Treasure Is Cursed destroys all artifacts and pays you a life and a +1/+1 counter for each.
- Removal and interaction — Swords to Plowshares, Beast Within, Chaos Warp, Blasphemous Act, Enlightened Tutor and Worldly Tutor, alongside The Ruin Collapses, which makes each player sacrifice a land and deals 5 damage to every creature that attacked this turn.
- Two infinite combos, both entirely custom. Sully + Ramses' Cache: the Cache turns a trail card face up whenever a land enters, and Sully returns a land from your graveyard to the battlefield whenever a trail card is turned face up — each half is free, so with any sacrifice outlet the loop empties the trail in a single turn and you cast all four rewards for nothing. Chloe Frazer + The Rotating Chamber: the Chamber taps and sacrifices a land to untap itself, add a card to the trail and flip one, and Chloe untaps a permanent every time a land is sacrificed — repeatable free discovery for as long as you have lands to burn.
Thirty-five lands, and they are the places rather than a mana base: Shambhala, Libertalia, Iram of the Pillars, the Rub' al Khali, the Nepalese Valley, the Panamanian Prison, the Madagascar Road, the Sunken Galleon, the Himalayan Ledge and Sully's Seaplane Dock, alongside Command Tower, Ancient Tomb, City of Brass and the Naya shocklands. Three tokens — Treasure, Beast and Mercenary — come in the box.
Average mana value 2.75, built to close around turn five.
Fan-made proxy — not intended for official tournaments
All 91 Cards in the Uncharted Deck
Every card is also available individually as a single Magic proxy.
- Nathan Drake, Fortune Hunter
- Victor Sullivan, Sully
- Elena Fisher, the Journalist
- Chloe Frazer, the Professional
- Samuel Drake, the Brother
- Nadine Ross, Shoreline
- Cassie Drake, the Next One
- Charlie Cutter, the Muscle
- Tenzin, the Guide
- Sam's Old Contact
- Jameson, Fixer in Panama
- Rafe Adler, Born to It
- Zoran Lazarevic, the Warlord
- Katherine Marlowe, the Order
- Eddy Raja, Old Business
- Talbot, the Hypnotist
- Asav, the Insurgent
- Gabriel Roman, the Creditor
- Shoreline Mercenary
- The Descendants
- Drake's Ring
- Ramses' Cache
- The Rotating Chamber
- The Phurbu Dagger
- The Cintamani Stone
- Avery's Cross
- The Grappling Hook
- Drake's Journal
- Crucible of Worlds
- Sol Ring
- Arcane Signet
- Talisman of Unity
- Sylvan Library
- Smothering Tithe
- The Four Hundred Year Lead
- The Floor Gives Way
- Never Leave Anyone Behind
- The Curse of the Prize
- One Last Job
- Swords to Plowshares
- Beast Within
- Chaos Warp
- Enlightened Tutor
- Worldly Tutor
- Take the Jump
- Improvise
- Cover Me
- The Rope Bridge
- Shot in the Dark
- That Went Well
- Hold On To Something
- The Convoy Chase
- Blasphemous Act
- Follow the Trail
- The Ruin Collapses
- Sic Parvis Magna
- The Lost City
- Raid the Vault
- Twelve Years of Looking
- The Storm at Sea
- Nothing Personal
- Read the Marker
- The Half of a Map
- Burn the Boats
- Every Treasure Is Cursed
- Shambhala, the Lost City
- Libertalia, the Pirate Colony
- Iram of the Pillars
- Command Tower
- Sacred Foundry
- Stomping Ground
- Temple Garden
- Jungle Shrine
- Ancient Tomb
- City of Brass
- Mana Confluence
- Exotic Orchard
- Path of Ancestry
- The Rub' al Khali
- The Nepalese Valley
- The Panamanian Prison
- The Madagascar Road
- The Sunken Galleon
- The Himalayan Ledge
- Sully's Seaplane Dock
- Plains
- Mountain
- Forest
- Treasure
- Beast
- Mercenary