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Commander Decks

Young Justice — 100-Card Commander Deck

Kaldur'ahm, Aqualad and Tim Drake, Robin lead an Esper (white/blue/black) Commander deck built on Squad up: when a member of the Team enters, it and another target creature you control each gain the other's keyword abilities until end of turn. Kaldur'ahm makes two of your creatures squad up at the beginning of every combat on your turn and puts a +1/+1 counter on each pair, while Tim Drake, a planeswalker commander, opens Boom Tubes that put a creature card from your hand straight onto the battlefield.

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Young Justice — Squad Up

Led by the Partner with pair Kaldur'ahm, Aqualad and Tim Drake, Robin, this Esper (white/blue/black) 100-Card Commander Deck follows the Team: the Justice League's sidekicks, who break into Project Cadmus without permission, walk out with a clone sixteen weeks old and refuse to be sent home. The League gives them a hollow mountain above Happy Harbor, a den mother android, a combat instructor and covert missions nobody else is meant to know about. Kaldur leads, Robin plans, Miss Martian links their minds. Five years later the names have changed — Nightwing, Batgirl, Impulse, Wonder Girl, Beast Boy — and Mother Boxes and Boom Tubes from New Genesis bring in Forager and Halo. Kaldur'ahm is a white/blue creature; Tim Drake is a blue/black planeswalker that can be your commander, starting at 3 loyalty.

  • Squad up: printed word for word on twenty-eight creatures and both creature tokens — when this creature enters, it and another target creature you control squad up, and each gains the other's keyword abilities until end of turn. Wally West, Kid Flash lends haste, Artemis Crock reach and deathtouch, Conner Kent, Superboy trample and indestructible, Roy Harper, Red Arrow reach and first strike.
  • Kaldur'ahm, Aqualad: vigilance and squad up on entry; at the beginning of combat on your turn two target creatures you control squad up, and whenever two creatures you control squad up, each gets a +1/+1 counter.
  • Tim Drake, Robin: +1 makes two of your creatures squad up and scries 1; −2 opens a Boom Tube; −7 gives an emblem under which every creature entering under your control squads up and draws you a card.
  • Open a Boom Tube: put a creature card from your hand onto the battlefield. It enters, so it squads up on arrival. Mother Box, Halo, Gabrielle Daoud, Highfather of New Genesis, Boom Tube, Covert Insertion and The Boom Tube Gate all open one.
  • The payoffs: M'gann M'orzz, Miss Martian draws a card, Raquel Ervin, Rocket drains each opponent for 1, and Sidekicks No More gives the pair indestructible every time two of your creatures squad up.

Why Esper

Kaldur is white and blue — Atlantean discipline, the leader who holds the line, the sea. Tim is blue and black — the detective, the case files, the contingency plans, the Gotham night. The blue they share is the covert-ops team. Two combos close the game. The Mother Box relay: Mother Box returns Forager to your hand and opens a Boom Tube for it; Forager re-enters, untaps Mother Box and squads up, again and again, with two +1/+1 counters from Kaldur'ahm and a drain from Rocket every time. The Bioship loop: Zeta Tube Transit flickers The Bioship and Zatanna Zatara; The Bioship untaps up to five lands and Zatanna returns Zeta Tube Transit to your hand, for unlimited mana and squad ups. Zeta Beam Power Cell, League Communicator, Zeta Tube Access Badge, Robin's Utility Belt and Mount Justice ramp; Contingency Plan and Batman, the Mentor tutor; Water-Bearer Strike, Cheshire's Sai, Arrest at Belle Reve, Black Manta, Kaldur's Father and Covert Op: Santa Prisca remove threats; Mind Blast and Zatanna's Backward Word counter; The Cave Falls is the only sweeper, and the Boom Tubes rebuild the Team from your hand afterwards. Debrief at Mount Justice, Tim Drake's Case Files, J'onn J'onzz, Martian Manhunter and Five Years Later keep the cards coming.

A complete 100-card Commander deck plus 3 tokens, with the existing Bracket 4 designation.

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Fan-made proxy — not intended for official tournaments

30.00€

All 81 Cards in the Young Justice — 100-Card Deck

Every card is also available individually as a single Magic proxy.