Premium−70%Arcane — 100-Card Commander Deck
SKU DECK-ARN-100
Jinx, the Loose Cannon and Vi, the Undercity Brawler lead a Mardu (white/black/red) Commander deck run on two power sources: Shimmer doses that turn any creature into a 6/6 Monstrosity, and Hextech artifacts that keep firing past empty — twice as hard, and burning you for it.
Arcane — Two Power Sources
Commanded by the partners Jinx, the Loose Cannon and Vi, the Undercity Brawler, this Mardu (white/black/red) 100-Card Commander Deck is set on one cliff and two cities: Piltover above, all gold and glass and a council of seven; Zaun below, in the smog, living on whatever trickles down. Two power sources drive the story, and they are the deck's two mechanics.
- Shimmer: printed on eleven cards and read by twenty more. Target creature gets +3/+3 and menace until end of turn and gets a shimmer counter. The boost fades, the counter stays, and at three counters the creature becomes a 6/6 Monstrosity that attacks each combat and that its own controller can no longer target. It works on any creature: dose an opponent's and it must attack every combat — Mel Medarda stops it from attacking you, Silco makes its owner lose 2 life whenever it attacks, and Marcus pays you a Treasure the moment it turns.
- Two sisters, one dial: Jinx draws two cards whenever a creature you control becomes a Monstrosity. Vi, at the beginning of combat on your turn, removes a shimmer counter from any creature and turns it into a crystal counter on one of your artifacts. Vander, Ekko and Sister Against Sister take doses away; Silco, Singed, Finn and Renni hand them out.
- Hextech Overload: eleven Hextech artifacts pay a crystal counter per activation. Empty, they don't stop — you overload them: the effect happens twice, and the blast deals 3 damage to you and to each creature you control. Jinx prevents the damage her own artifacts deal to her and deals 3 to each opponent on every overload; The Hexcore heals, Viktor protects your artifact creatures.
Why Mardu
White is Piltover: the council, the enforcers, Heimerdinger's caution and Caitlyn's rifle. Black is the drug and the people who sell it — Silco, Singed, the chem-barons, the ledger. Red is Zaun's fist and Jinx's fuse. Two combos finish the game: The Council Chamber (Jinx + The Hexgates + The Hexcore) loops overloads for zero mana, and The Sump Works (Singed + Sevika + The Shimmer Presses) makes unbounded mana and drain. Sol Ring, Arcane Signet, Talisman of Indulgence and Hextech Gemstone ramp; Silco's Ledger tutors; Sentenced to Stillwater, A Knife in the Dark, The Council Votes and Overdose remove threats; Progress Day sweeps the board while your own 6/6 Monstrosities shrug it off.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Arcane — 100-Card Commander Deck
Jinx, the Loose Cannon and Vi, the Undercity Brawler lead a Mardu (white/black/red) Commander deck run on two power sources: Shimmer doses that turn any creature into a 6/6 Monstrosity, and Hextech artifacts that keep firing past empty — twice as hard, and burning you for it.
Quantity
Arcane — Two Power Sources
Commanded by the partners Jinx, the Loose Cannon and Vi, the Undercity Brawler, this Mardu (white/black/red) 100-Card Commander Deck is set on one cliff and two cities: Piltover above, all gold and glass and a council of seven; Zaun below, in the smog, living on whatever trickles down. Two power sources drive the story, and they are the deck's two mechanics.
- Shimmer: printed on eleven cards and read by twenty more. Target creature gets +3/+3 and menace until end of turn and gets a shimmer counter. The boost fades, the counter stays, and at three counters the creature becomes a 6/6 Monstrosity that attacks each combat and that its own controller can no longer target. It works on any creature: dose an opponent's and it must attack every combat — Mel Medarda stops it from attacking you, Silco makes its owner lose 2 life whenever it attacks, and Marcus pays you a Treasure the moment it turns.
- Two sisters, one dial: Jinx draws two cards whenever a creature you control becomes a Monstrosity. Vi, at the beginning of combat on your turn, removes a shimmer counter from any creature and turns it into a crystal counter on one of your artifacts. Vander, Ekko and Sister Against Sister take doses away; Silco, Singed, Finn and Renni hand them out.
- Hextech Overload: eleven Hextech artifacts pay a crystal counter per activation. Empty, they don't stop — you overload them: the effect happens twice, and the blast deals 3 damage to you and to each creature you control. Jinx prevents the damage her own artifacts deal to her and deals 3 to each opponent on every overload; The Hexcore heals, Viktor protects your artifact creatures.
Why Mardu
White is Piltover: the council, the enforcers, Heimerdinger's caution and Caitlyn's rifle. Black is the drug and the people who sell it — Silco, Singed, the chem-barons, the ledger. Red is Zaun's fist and Jinx's fuse. Two combos finish the game: The Council Chamber (Jinx + The Hexgates + The Hexcore) loops overloads for zero mana, and The Sump Works (Singed + Sevika + The Shimmer Presses) makes unbounded mana and drain. Sol Ring, Arcane Signet, Talisman of Indulgence and Hextech Gemstone ramp; Silco's Ledger tutors; Sentenced to Stillwater, A Knife in the Dark, The Council Votes and Overdose remove threats; Progress Day sweeps the board while your own 6/6 Monstrosities shrug it off.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 83 Cards in the Arcane — 100-Card Deck
Every card is also available individually as a single Magic proxy.
- Jinx, the Loose Cannon
- Vi, the Undercity Brawler
- Silco, Lord of the Undercity
- Warwick, What Became of Vander
- Vander, the Hound of the Underground
- Singed, the Shimmer-Maker
- Isha, the Lanes' Stray
- Ekko, the Firelight
- Sevika, Silco's Right Hand
- Powder, the Little Sister
- Finn, Chem-Baron of the Lanes
- Renni, Chem-Baroness
- Smeech, Chem-Baron of the Pits
- Benzo, the Corner Fence
- Deckard, the Chem-Brute
- Huck, Shimmer-Addled
- Mylo, the Lanes Thief
- Claggor, the Quiet One
- Rictus, Noxian Blade
- Shimmer-Runner
- Chem-Thug Bruiser
- Firelight Glider
- Caitlyn Kiramman, the Sharpshooter
- Jayce Talis, Man of Progress
- Viktor, Herald of the Arcane
- Heimerdinger, the Revered Inventor
- Mel Medarda, the Golden Councilor
- Ambessa Medarda, Warlord of Noxus
- Marcus, the Bought Sheriff
- Grayson, Sheriff of Piltover
- Cassandra Kiramman
- Sky Young, Lab Assistant
- Maddie Nolen, Enforcer
- Loris, Enforcer
- The Hexcore
- The Hexgates
- Atlas Gauntlets
- The Mercury Hammer
- The Z-Drive
- Caitlyn's Hextech Rifle
- Noxian Hextech Gunship
- Fishbones
- Super Mega Death Rocket!
- Flame Chompers
- Hextech Gemstone
- The Shimmer Presses
- Sol Ring
- Arcane Signet
- Talisman of Indulgence
- The Shimmer Trade
- A Nation Called Zaun
- Sister Against Sister
- Progress Day
- The Council Votes
- Silco's Ledger
- The Undercity Uprising
- Overdose
- Enforcers, Hold the Bridge
- Sentenced to Stillwater
- A Knife in the Dark
- Pilties Don't Come Down Here
- A Vial of Shimmer
- Undercity Whispers
- Chem-Baron's Tithe
- Enforcer Crackdown
- The Last Drop
- The Promenade
- The Council Chamber
- The Lanes
- The Bridge Between
- Singed's Laboratory
- Jayce's Workshop
- The Firelight Hideout
- Stillwater Hold
- The Sump
- Plains
- Swamp
- Mountain
- Chem-Thug
- Enforcer
- Firelight
- Treasure
- Shimmer and Hextech Overload