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Commander Decks

Arcane — 100-Card Commander Deck

Jinx, the Loose Cannon and Vi, the Undercity Brawler lead a Mardu (white/black/red) Commander deck run on two power sources: Shimmer doses that turn any creature into a 6/6 Monstrosity, and Hextech artifacts that keep firing past empty — twice as hard, and burning you for it.

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Arcane — Two Power Sources

Commanded by the partners Jinx, the Loose Cannon and Vi, the Undercity Brawler, this Mardu (white/black/red) 100-Card Commander Deck is set on one cliff and two cities: Piltover above, all gold and glass and a council of seven; Zaun below, in the smog, living on whatever trickles down. Two power sources drive the story, and they are the deck's two mechanics.

  • Shimmer: printed on eleven cards and read by twenty more. Target creature gets +3/+3 and menace until end of turn and gets a shimmer counter. The boost fades, the counter stays, and at three counters the creature becomes a 6/6 Monstrosity that attacks each combat and that its own controller can no longer target. It works on any creature: dose an opponent's and it must attack every combat — Mel Medarda stops it from attacking you, Silco makes its owner lose 2 life whenever it attacks, and Marcus pays you a Treasure the moment it turns.
  • Two sisters, one dial: Jinx draws two cards whenever a creature you control becomes a Monstrosity. Vi, at the beginning of combat on your turn, removes a shimmer counter from any creature and turns it into a crystal counter on one of your artifacts. Vander, Ekko and Sister Against Sister take doses away; Silco, Singed, Finn and Renni hand them out.
  • Hextech Overload: eleven Hextech artifacts pay a crystal counter per activation. Empty, they don't stop — you overload them: the effect happens twice, and the blast deals 3 damage to you and to each creature you control. Jinx prevents the damage her own artifacts deal to her and deals 3 to each opponent on every overload; The Hexcore heals, Viktor protects your artifact creatures.

Why Mardu

White is Piltover: the council, the enforcers, Heimerdinger's caution and Caitlyn's rifle. Black is the drug and the people who sell it — Silco, Singed, the chem-barons, the ledger. Red is Zaun's fist and Jinx's fuse. Two combos finish the game: The Council Chamber (Jinx + The Hexgates + The Hexcore) loops overloads for zero mana, and The Sump Works (Singed + Sevika + The Shimmer Presses) makes unbounded mana and drain. Sol Ring, Arcane Signet, Talisman of Indulgence and Hextech Gemstone ramp; Silco's Ledger tutors; Sentenced to Stillwater, A Knife in the Dark, The Council Votes and Overdose remove threats; Progress Day sweeps the board while your own 6/6 Monstrosities shrug it off.

A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€

All 83 Cards in the Arcane — 100-Card Deck

Every card is also available individually as a single Magic proxy.