
The Hammer of Dawn
SKU GEARSOFWAR-CARD-011
The Hammer of Dawn — Mythic card from the GEARS OF WAR Commander deck (Behind the Wall).
The Hammer of Dawn
Type: Legendary Artifact — Equipment
Rarity: Mythic
Mana Cost:
Color Identity: White
Equipped creature gets +1/+0.
Active Reload 3 — Reload: The Hammer of Dawn deals 1 damage to any target. Perfect: The Hammer of Dawn deals 5 damage to any target.
(At the beginning of combat on your turn and whenever equipped creature attacks or blocks, put a reload counter on this Equipment. , Remove all reload counters from it: if you removed exactly N, it's a Perfect Reload; if fewer, it's a Reload; if more, it Jams — tap equipped creature and unattach this Equipment. Activate only if it has a reload counter on it.)
Equip
“A satellite laser that cannot tell a Locust from a city. The COG decided that was acceptable.”
Single card from the GEARS OF WAR (Behind the Wall) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Hammer of Dawn
The Hammer of Dawn — Mythic card from the GEARS OF WAR Commander deck (Behind the Wall).
Quantity
The Hammer of Dawn
Type: Legendary Artifact — Equipment
Rarity: Mythic
Mana Cost:
Color Identity: White
Equipped creature gets +1/+0.
Active Reload 3 — Reload: The Hammer of Dawn deals 1 damage to any target. Perfect: The Hammer of Dawn deals 5 damage to any target.
(At the beginning of combat on your turn and whenever equipped creature attacks or blocks, put a reload counter on this Equipment. , Remove all reload counters from it: if you removed exactly N, it's a Perfect Reload; if fewer, it's a Reload; if more, it Jams — tap equipped creature and unattach this Equipment. Activate only if it has a reload counter on it.)
Equip
“A satellite laser that cannot tell a Locust from a city. The COG decided that was acceptable.”
Single card from the GEARS OF WAR (Behind the Wall) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments