
Andre Anderson, the Magnet
SKU GENV-CARD-005
Andre Anderson, the Magnet — Mythic card from the GEN V Commander deck (The Board in the Atrium).
Andre Anderson, the Magnet
Type: Legendary Creature — Human Supe
Rarity: Mythic
Mana Cost:
Color Identity: Red
Ranked #4 (A lower number is a better rank. Whenever a better-ranked Supe you control leaves the battlefield, this Supe moves up.)
Bloodbend 2: Gain control of target artifact until end of turn. Untap it. It gains haste until end of turn. Activate only once each turn. (To bloodbend N, take N blood: for each point, pay 1 life or put a -1/-1 counter on any creature, yours or an opponent's.)
Whenever Andre Anderson moves up, put a +1/+1 counter on him and create a Treasure token.
“Every use costs him a little more of the inside of his head. The neurologist sends the bill to Vought.”
Single card from the GEN V (The Board in the Atrium) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Andre Anderson, the Magnet
Andre Anderson, the Magnet — Mythic card from the GEN V Commander deck (The Board in the Atrium).
Quantity
Andre Anderson, the Magnet
Type: Legendary Creature — Human Supe
Rarity: Mythic
Mana Cost:
Color Identity: Red
Ranked #4 (A lower number is a better rank. Whenever a better-ranked Supe you control leaves the battlefield, this Supe moves up.)
Bloodbend 2: Gain control of target artifact until end of turn. Untap it. It gains haste until end of turn. Activate only once each turn. (To bloodbend N, take N blood: for each point, pay 1 life or put a -1/-1 counter on any creature, yours or an opponent's.)
Whenever Andre Anderson moves up, put a +1/+1 counter on him and create a Treasure token.
“Every use costs him a little more of the inside of his head. The neurologist sends the bill to Vought.”
Single card from the GEN V (The Board in the Atrium) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments