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Commander Decks

Hollow Knight — 100-Card Commander Deck

The Knight, Vessel of Void leads an Orzhov (white/black) Voltron Commander deck with a size limit: seventeen Charms share five notches on one small body, Overcharm lets you break the budget at the cost of double damage, and every combat blow fills a soul pool that casts spells instead of mana.

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Hollow Knight — Five Notches

Commanded by The Knight, Vessel of Void, this Orzhov (white/black) 100-Card Commander Deck is a Voltron deck drawn from a kingdom of insects under a village of nine inhabitants — abandoned by a king who gave his people a mind so they would have something to lose, and sealed around a god of light who got in anyway. A small vessel goes down the well with a nail and nothing inside, and grows in exactly the two ways the game allows.

  • Charms: printed on seventeen Equipment. Each Charm N can be equipped only to your commander and uses N of its five notches. The Knight gets +1/+1 for each Charm attached and pays {1} less to equip them. Kingsoul takes all five notches by itself, Salubra sells two more, and Steelshaper's Gift fetches the piece you need.
  • Overcharm: your commander may wear more than five notches of Charms, but while it does, all damage dealt to it is doubled. The Hollow Knight, Pure Vessel can take that damage instead, and Grubsong turns every wound into soul — an overcharmed Knight fills its vessel twice as fast.
  • Soul: whenever a creature you control deals combat damage, your commander gets that many soul counters, up to nine. Focus removes three to gain 3 life. Soul Cast N, on seven spells — Vengeful Spirit, Desolate Dive, Shade Soul, Abyss Shriek, Descending Dark, Shade Cloak and Great Slash — lets you remove N soul counters instead of paying mana. Descending Dark destroys every creature except your commander.
  • Two combos: Kingsoul on the Knight with The Seer turns every Focus into more soul and a drain on each opponent, and The Pantheon of Hallownest spends six soul to untap your team for another combat phase.

Why Orzhov

The hero is literally a white shell mask on a body of black void. The Pale King, the White Palace and the Kingsoul are white; the Abyss, the Siblings and the Void Heart are black. White brings the Equipment tutors and the protection a single-threat deck needs; black brings the tutor, the removal and the drain. The cast includes Hornet, The White Lady, The Radiance, Troupe Master Grimm, Zote the Mighty, the Mantis Lords, the three Dreamers and Broken Vessel, and the 35 lands are the map — Dirtmouth, the City of Tears, the Abyss, Deepnest and Kingdom's Edge.

A complete 100-card Commander deck plus 4 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.

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Fan-made proxy — not intended for official tournaments

30.00€