
Charms and Soul
SKU HOLLOWKNIGHT-CARD-104
Charms and Soul — Token card from the HOLLOW KNIGHT Commander deck (Five Notches).
Charms and Soul
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Charm N: equip only to your commander. It uses N of your commander's five notches. Overcharm — your commander may wear more than five notches of Charms, but while it does, all damage dealt to it is doubled.
Soul — Whenever a creature you control deals combat damage, put that many soul counters on your commander. It can't have more than nine. Focus — Remove three soul counters from your commander: You gain 3 life.
Soul Cast N: you may cast this spell by removing N soul counters from your commander rather than paying its mana cost.
“Five notches. The rest is how much you are willing to be hurt.”
Single card from the HOLLOW KNIGHT (Five Notches) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Charms and Soul
Charms and Soul — Token card from the HOLLOW KNIGHT Commander deck (Five Notches).
Quantity
Charms and Soul
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Charm N: equip only to your commander. It uses N of your commander's five notches. Overcharm — your commander may wear more than five notches of Charms, but while it does, all damage dealt to it is doubled.
Soul — Whenever a creature you control deals combat damage, put that many soul counters on your commander. It can't have more than nine. Focus — Remove three soul counters from your commander: You gain 3 life.
Soul Cast N: you may cast this spell by removing N soul counters from your commander rather than paying its mana cost.
“Five notches. The rest is how much you are willing to be hurt.”
Single card from the HOLLOW KNIGHT (Five Notches) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments