
Nen and Greed Island
SKU HUNTERXHUNTER-CARD-104
Nen and Greed Island — Token card from the HUNTER × HUNTER Commander deck (The Ten Slots).
Nen and Greed Island
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Nen: this creature's activated abilities cost less to activate for each other creature you control of an adjacent Nen category and
more for each creature you control of the opposite category. The category is the last word of the creature's type line.
The hexagon: Enhancer – Transmuter – Conjurer – Specialist – Manipulator – Emitter – back to Enhancer. Opposites: Enhancer/Specialist, Transmuter/Manipulator, Conjurer/Emitter.
Greed Island: a Restricted Slot Card can be bound — pay its bind cost and exile it from your hand to your Binder, as a sorcery, while you control Greed Island Binder. A bound card is never cast again. At the beginning of your upkeep, if all ten slots are filled, you win the game.
“Six kinds of aura, ten cards worth keeping, and one rule under both: what you choose to be decides what you can hold.”
Single card from the HUNTER × HUNTER (The Ten Slots) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Nen and Greed Island
Nen and Greed Island — Token card from the HUNTER × HUNTER Commander deck (The Ten Slots).
Quantity
Nen and Greed Island
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Nen: this creature's activated abilities cost less to activate for each other creature you control of an adjacent Nen category and
more for each creature you control of the opposite category. The category is the last word of the creature's type line.
The hexagon: Enhancer – Transmuter – Conjurer – Specialist – Manipulator – Emitter – back to Enhancer. Opposites: Enhancer/Specialist, Transmuter/Manipulator, Conjurer/Emitter.
Greed Island: a Restricted Slot Card can be bound — pay its bind cost and exile it from your hand to your Binder, as a sorcery, while you control Greed Island Binder. A bound card is never cast again. At the beginning of your upkeep, if all ten slots are filled, you win the game.
“Six kinds of aura, ten cards worth keeping, and one rule under both: what you choose to be decides what you can hold.”
Single card from the HUNTER × HUNTER (The Ten Slots) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments