
The HALO Jump
SKU MISSIONIMPOSSIBLE-CARD-056
The HALO Jump — Uncommon card from the MISSION: IMPOSSIBLE Commander deck (Should You Choose to Accept It).
The HALO Jump
Type: Sorcery
Rarity: Uncommon
Mana Cost:
Color Identity: Red
Creatures you control get +1/+0 and gain haste until end of turn. Then briefing. (Exile the top card of your library. Until end of turn, you may play that card.)
“Twenty-five thousand feet, at night, through a lightning storm, over Paris. He did it for real so the rest of the team would.”
Single card from the MISSION: IMPOSSIBLE (Should You Choose to Accept It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The HALO Jump
The HALO Jump — Uncommon card from the MISSION: IMPOSSIBLE Commander deck (Should You Choose to Accept It).
Quantity
The HALO Jump
Type: Sorcery
Rarity: Uncommon
Mana Cost:
Color Identity: Red
Creatures you control get +1/+0 and gain haste until end of turn. Then briefing. (Exile the top card of your library. Until end of turn, you may play that card.)
“Twenty-five thousand feet, at night, through a lightning storm, over Paris. He did it for real so the rest of the team would.”
Single card from the MISSION: IMPOSSIBLE (Should You Choose to Accept It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments