
The Wonderland Rule
SKU ALICE-CARD-046
The Wonderland Rule — Mythic card from the ALICE IN WONDERLAND Commander deck (Painting the Roses Red).
The Wonderland Rule
Type: Legendary Enchantment
Rarity: Mythic
Mana Cost:
Color Identity: White / Blue
Nonsense (At the beginning of each turn, the Wonderland Rule advances to the next of the six, in order, and wraps from six back to one.)
The Wonderland Rule enters with Rule One in force.
Rule One — Move Down, Move Down: Players skip their draw steps. At the beginning of each player's draw step, the player to their left draws a card.
Rule Two — Backwards and Forwards: Turn order is reversed.
Rule Three — Curiouser and Curiouser: Effects that choose or compare by power, toughness or mana value treat the greatest as the least and the least as the greatest.
Rule Four — The Queen's Croquet: Each creature that attacks attacks the player to its controller's left if able.
Rule Five — All Ways Are My Ways: Spells and abilities that target a player target the next player in turn order instead.
Rule Six — Through the Looking-Glass: Each creature's power and toughness are switched.
“It is written down, it is read out at the trial, and it has been amended between the reading and the verdict every single time.”
Single card from the ALICE IN WONDERLAND (Painting the Roses Red) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Wonderland Rule
The Wonderland Rule — Mythic card from the ALICE IN WONDERLAND Commander deck (Painting the Roses Red).
Quantity
The Wonderland Rule
Type: Legendary Enchantment
Rarity: Mythic
Mana Cost:
Color Identity: White / Blue
Nonsense (At the beginning of each turn, the Wonderland Rule advances to the next of the six, in order, and wraps from six back to one.)
The Wonderland Rule enters with Rule One in force.
Rule One — Move Down, Move Down: Players skip their draw steps. At the beginning of each player's draw step, the player to their left draws a card.
Rule Two — Backwards and Forwards: Turn order is reversed.
Rule Three — Curiouser and Curiouser: Effects that choose or compare by power, toughness or mana value treat the greatest as the least and the least as the greatest.
Rule Four — The Queen's Croquet: Each creature that attacks attacks the player to its controller's left if able.
Rule Five — All Ways Are My Ways: Spells and abilities that target a player target the next player in turn order instead.
Rule Six — Through the Looking-Glass: Each creature's power and toughness are switched.
“It is written down, it is read out at the trial, and it has been amended between the reading and the verdict every single time.”
Single card from the ALICE IN WONDERLAND (Painting the Roses Red) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments