Set

Commander Decks

Custom MTG Commander decks: original artworks, premium proxies, ready to play.

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Wolverine — 100-Card Commander Deck
Premium−70%
Commander Decks

Wolverine — 100-Card Commander Deck

Logan, the Wolverine leads a Gruul (red/green) Commander deck built around one man played eighteen times: each new Logan inherits every scar of the last, Adamantium turns damage into scar counters, and the Healing Factor is paid in life.

30.00€99.99€
Grimm's Fairy Tales — 100-Card Commander Deck
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Commander Decks

Grimm's Fairy Tales — 100-Card Commander Deck

Jacob and Wilhelm Grimm count to three: the third time each turn something happens, it happens differently, on twenty-nine cards each counting a different event. Wilhelm's Morals only pay out in a turn where something died.

30.00€99.99€
Sengoku — 100-Card Commander Deck
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Commander Decks

Sengoku — 100-Card Commander Deck

Oda Nobunaga swears your creatures to a Lord; when that Lord dies, the whole retinue walks to whoever controls the strongest legend at the table. Castle lands let only one attacker through at a time — until the walls come down.

30.00€99.99€
Vikings — 100-Card Commander Deck
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Commander Decks

Vikings — 100-Card Commander Deck

Ragnar Lothbrok sends your whole board at one opponent every combat — never the same one twice running — and a raid that connects takes a card from their library to play yourself. Every raider who dies attacking makes the next raid stronger.

30.00€99.99€
The Golden Age of Piracy — 100-Card Commander Deck
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Commander Decks

The Golden Age of Piracy — 100-Card Commander Deck

Edward Teach, Blackbeard signs every creature you control to the Articles: one hit on a player puts a share counter on the whole crew, and anything that blocked or stayed home is marooned at your end step. The Black Spot takes the rest.

30.00€99.99€
Twenty Thousand Leagues — 100-Card Commander Deck
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Commander Decks

Twenty Thousand Leagues — 100-Card Commander Deck

Captain Nemo puts your creatures aboard the Nautilus, where nothing in the game can touch them — until the Vehicle dies and takes the whole crew with it. Meanwhile the Maelstrom takes the biggest creature on the table at every end step.

30.00€99.99€
Ancient Egypt — 100-Card Commander Deck
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Commander Decks

Ancient Egypt — 100-Card Commander Deck

Anubis weighs every creature that dies at the table: power 2 or less is exiled to the Field of Reeds and pays its owner life each upkeep, power 3 or more feeds Ammit and leaves a 3/3 Beast. Your own dead come back after four turns of linen.

30.00€99.99€
Olympus — 100-Card Commander Deck
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Commander Decks

Olympus — 100-Card Commander Deck

Zeus leads twenty Gods that enter as inert statues: tap a mortal to give one a favor counter and it becomes a creature, neglect it and it turns back to stone. Zeus arrives holding The Thunderbolt, which kills anything — and makes every rival God your enemy.

30.00€99.99€
Ragnarök — 100-Card Commander Deck
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Commander Decks

Ragnarök — 100-Card Commander Deck

Odin, Allfather reads a prophecy of nine events that the whole table ticks off, usually by accident; the ninth brings Ragnarök and only you rebuild. Every legendary creature has its death printed on it — die any other way and the prophecy slips back.

30.00€99.99€
Dante's Inferno — 100-Card Commander Deck
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Commander Decks

Dante's Inferno — 100-Card Commander Deck

Dante and Virgil descend the Nine Circles one step per turn: each circle grants a permanent power and a permanent punishment, and there is no way back up. Contrapasso makes every death cost its controller what its card type calls for — you included.

30.00€99.99€
The Wizard of Oz — 100-Card Commander Deck
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Commander Decks

The Wizard of Oz — 100-Card Commander Deck

Dorothy Gale's companions arrive broken — 1/1s with their text switched off until you pay the price on the card, once. Then There's No Place Like Home returns your whole board to hand, and every repaired companion comes back at full size.

30.00€99.99€
Sherlock Holmes — 100-Card Commander Deck
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Commander Decks

Sherlock Holmes — 100-Card Commander Deck

Sherlock Holmes and Dr. Watson strip opponents' hands: Eliminate the Impossible exiles a card face down for good, and Holmes grows with every card gone. The Baker Street Irregulars watch hands, libraries and face-down cards for him.

30.00€99.99€
Frankenstein — 100-Card Commander Deck
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Commander Decks

Frankenstein — 100-Card Commander Deck

The Creature has no stats of its own: four sockets — head, torso, arms, legs — are filled with creature cards exiled from any graveyard at the table, and its power and toughness are the sum of whatever's plugged in. Leave the Maker's Debt unpaid past your next upkeep and the Creature turns on you, hitting for its power and forcing a sacrifice.

30.00€99.99€
Dracula — 100-Card Commander Deck
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Commander Decks

Dracula — 100-Card Commander Deck

Count Dracula can't attack anyone until an opponent invites him in, and once given, that invitation can never be revoked. Twelve Offer cards spell out exactly what's on the table for whoever opens the door, while Native Soil forces him home without a Coffin of Earth.

30.00€99.99€
WWE — 100-Card Commander Deck
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Commander Decks

WWE — 100-Card Commander Deck

The Undertaker leads a deck where three pin counters destroy a tapped creature — but any player may pay {2} to break the count. Every break draws you a card or costs the payer, and the Heel Turn swaps creatures instead of stealing them.

30.00€99.99€
Formula 1 — 100-Card Commander Deck
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Commander Decks

Formula 1 — 100-Card Commander Deck

Max Verstappen and Lewis Hamilton lead a deck where grid position decides who may block whom, and every upkeep puts wear on your own cars. Max pays you for overtaking, Lewis for pitting — and sometimes the best turn is the one you spend standing still.

30.00€99.99€
Power Rangers — 100-Card Commander Deck
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Commander Decks

Power Rangers — 100-Card Commander Deck

Zordon of Eltar gives every Human Morph Up: while you control a Morpher they are Rangers with +2/+2 and their colour's keyword. Five Rangers of five colours attacking fuse into a 12/12 Megazord — and when it falls, all five walk back out.

30.00€99.99€
Teenage Mutant Ninja Turtles — 100-Card Commander Deck
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Commander Decks

Teenage Mutant Ninja Turtles — 100-Card Commander Deck

Leonardo and Splinter fight two at a time: an untapped Turtle makes another indestructible and blockable by only one creature, so the one who guards never strikes. The wounded go down to the Lair to heal, once per creature per game.

30.00€99.99€
Assassin's Creed Shadows — 100-Card Commander Deck
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Commander Decks

Assassin's Creed Shadows — 100-Card Commander Deck

Naoe and Yasuke can never share the battlefield: each turn you pick one, and half the deck changes meaning. Naoe's shinobi turn unblockable once you have nothing left untapped; Yasuke forces blocks and leaves wounds that don't heal.

30.00€99.99€
Kingdom Come: Deliverance II — 100-Card Commander Deck
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Commander Decks

Kingdom Come: Deliverance II — 100-Card Commander Deck

Henry of Skalitz starts as a 1/3 in a deck of 1/1 peasants. Every creature that attacks, blocks or taps three times permanently learns first strike, vigilance or a mana ability — without one +1/+1 counter in the deck.

30.00€99.99€
Black Myth: Wukong — 100-Card Commander Deck
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Commander Decks

Black Myth: Wukong — 100-Card Commander Deck

The Destined One turns into any creature card in any graveyard for a turn, keeping its own name and counters, then changes again. Nothing is reanimated or exiled: the whole table's dead become a wardrobe, and the cudgel goes back in the ear for free.

30.00€99.99€
Helldivers 2 — 100-Card Commander Deck
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Commander Decks

Helldivers 2 — 100-Card Commander Deck

Halstrom calls orbital Stratagems that land a turn late on every creature in the zone, yours included, and pays for the losses from a reserve of twenty Helldivers that never refills. When it runs out, the whole token army goes with it.

30.00€99.99€
ARC Raiders — 100-Card Commander Deck
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Commander Decks

ARC Raiders — 100-Card Commander Deck

An ARC Raiders-themed 100-card Commander deck built around Vesna Corvi, running The Stash's exiled loot and The ARC's hostile tokens that hunt whoever is holding the most, playable digitally or as a printed EDH deck.

30.00€99.99€
Clair Obscur: Expedition 33 — 100-Card Commander Deck
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Commander Decks

Clair Obscur: Expedition 33 — 100-Card Commander Deck

Maelle leads an expedition against a number that goes down by one every upkeep, exiling every creature of that mana value from every battlefield, yours included — so you cast late on purpose, and eleven Pictos keep what the dead learned.

30.00€99.99€