Single Cards

Nonsense and the Four Suits

Nonsense and the Four Suits — Token card from the ALICE IN WONDERLAND Commander deck (Painting the Roses Red).

1.50

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Token
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Nonsense and the Four Suits

Type: Token

Rarity: Token

Mana Cost: —

Color Identity: Colorless

Reminder card. Nonsense: at the beginning of each turn, the Wonderland Rule advances to the next of the six, in order, and wraps from six back to one. There is no randomness in it and it is never off.

Rule One — Move Down, Move Down: players skip their draw steps, and at the beginning of each player's draw step the player to their LEFT draws a card. Rule Two — Backwards and Forwards: turn order is reversed. Rule Three — Curiouser and Curiouser: effects that choose or compare by power, toughness or mana value treat the greatest as the least and the least as the greatest. Rule Four — The Queen's Croquet: each creature that attacks attacks the player to its controller's left if able. Rule Five — All Ways Are My Ways: spells and abilities that target a player target the next player in turn order instead. Rule Six — Through the Looking-Glass: each creature's power and toughness are switched.

The Four Suits: Card Soldier tokens are 1/1 Hearts (white, vigilance), Spades (black, menace), Clubs (red, haste) or Diamonds (blue, flying). You control a suit if you control a Card Soldier of that suit. All four suits at once is the payoff line on six cards.

Drink Me sets a creature's base power and toughness to 1/1. Eat Me gives it +4/+4 and trample. Rule Three reverses which of the two is the bigger number.

“It is the same game the whole way through. Only the words it is played with stop meaning what they meant last turn.”

Single card from the ALICE IN WONDERLAND (Painting the Roses Red) Commander deck. Sold individually.

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Fan-made proxy — not intended for official tournaments

1.50