
Shadowheart, Cleric of Shar
SKU BALDURSGATE-CARD-003
Shadowheart, Cleric of Shar — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Shadowheart, Cleric of Shar
Type: Legendary Creature — Half-Elf Cleric
Rarity: Mythic
Mana Cost:
Color Identity: Black
Approval
Approves — Whenever a creature card is put into a graveyard from anywhere, put an approval counter on Shadowheart.
Disapproves — Whenever you gain life, remove an approval counter from Shadowheart.
Whenever Shadowheart enters or attacks, Roll 3. Success — surveil 2, then put a +1/+1 counter on target creature you control. Failure — surveil 1.
Approval 4 or greater — Creatures you control with approval have lifelink.
Approval 0 — You can't sacrifice Shadowheart and she can't attack.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“She will not tell you what is in the box, where she is taking it, or what she agreed to in order to carry it.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Shadowheart, Cleric of Shar
Shadowheart, Cleric of Shar — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Quantity
Shadowheart, Cleric of Shar
Type: Legendary Creature — Half-Elf Cleric
Rarity: Mythic
Mana Cost:
Color Identity: Black
Approval
Approves — Whenever a creature card is put into a graveyard from anywhere, put an approval counter on Shadowheart.
Disapproves — Whenever you gain life, remove an approval counter from Shadowheart.
Whenever Shadowheart enters or attacks, Roll 3. Success — surveil 2, then put a +1/+1 counter on target creature you control. Failure — surveil 1.
Approval 4 or greater — Creatures you control with approval have lifelink.
Approval 0 — You can't sacrifice Shadowheart and she can't attack.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“She will not tell you what is in the box, where she is taking it, or what she agreed to in order to carry it.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments