
Lae'zel, Githyanki Warrior
SKU BALDURSGATE-CARD-004
Lae'zel, Githyanki Warrior — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Lae'zel, Githyanki Warrior
Type: Legendary Creature — Gith Warrior
Rarity: Mythic
Mana Cost:
Color Identity: Red
Approval
Approves — Whenever a Roll succeeds, put an approval counter on Lae'zel.
Disapproves — Whenever a Roll fails, remove an approval counter from Lae'zel.
First strike
Whenever Lae'zel attacks, Roll 5. Success — creatures you control get +2/+0 until end of turn. Failure — Lae'zel gets -2/-0 until end of turn.
Approval 4 or greater — Lae'zel has double strike.
Approval 0 — Lae'zel can't block and doesn't untap during your untap step.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“A crèche raises soldiers to one standard and disposes of everything else. She has yet to meet anyone who meets it.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Lae'zel, Githyanki Warrior
Lae'zel, Githyanki Warrior — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Quantity
Lae'zel, Githyanki Warrior
Type: Legendary Creature — Gith Warrior
Rarity: Mythic
Mana Cost:
Color Identity: Red
Approval
Approves — Whenever a Roll succeeds, put an approval counter on Lae'zel.
Disapproves — Whenever a Roll fails, remove an approval counter from Lae'zel.
First strike
Whenever Lae'zel attacks, Roll 5. Success — creatures you control get +2/+0 until end of turn. Failure — Lae'zel gets -2/-0 until end of turn.
Approval 4 or greater — Lae'zel has double strike.
Approval 0 — Lae'zel can't block and doesn't untap during your untap step.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“A crèche raises soldiers to one standard and disposes of everything else. She has yet to meet anyone who meets it.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments