
Wyll, the Blade of Frontiers
SKU BALDURSGATE-CARD-006
Wyll, the Blade of Frontiers — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Wyll, the Blade of Frontiers
Type: Legendary Creature — Human Warlock
Rarity: Mythic
Mana Cost:
Color Identity: Blue / Red
Approval
Approves — Whenever you gain life, put an approval counter on Wyll.
Disapproves — Whenever you sacrifice a creature, remove an approval counter from Wyll.
Whenever Wyll attacks, Roll 4. Success — Wyll deals 3 damage to target creature an opponent controls. Failure — Wyll deals 1 damage to you.
Approval 4 or greater — Wyll has flying and menace.
Approval 0 — At the beginning of your end step, sacrifice Wyll unless you pay 5 life.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“He signed at seventeen to save a city that then exiled him for the company he was keeping.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Wyll, the Blade of Frontiers
Wyll, the Blade of Frontiers — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Quantity
Wyll, the Blade of Frontiers
Type: Legendary Creature — Human Warlock
Rarity: Mythic
Mana Cost:
Color Identity: Blue / Red
Approval
Approves — Whenever you gain life, put an approval counter on Wyll.
Disapproves — Whenever you sacrifice a creature, remove an approval counter from Wyll.
Whenever Wyll attacks, Roll 4. Success — Wyll deals 3 damage to target creature an opponent controls. Failure — Wyll deals 1 damage to you.
Approval 4 or greater — Wyll has flying and menace.
Approval 0 — At the beginning of your end step, sacrifice Wyll unless you pay 5 life.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“He signed at seventeen to save a city that then exiled him for the company he was keeping.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments