Creatures

Halsin, Archdruid of the Grove

Halsin, Archdruid of the Grove — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).

3.00

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1
Legendary Creature — Elf Druid
Rare
Coût3U
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Halsin, Archdruid of the Grove

Type: Legendary Creature — Elf Druid

Rarity: Rare

Mana Cost: 3U

Color Identity: Blue

Approval

Approves — Whenever a creature enters under your control, put an approval counter on Halsin.

Disapproves — Whenever a creature you control dies, remove an approval counter from Halsin.

When Halsin enters, Roll 4. Success — return target creature card from your graveyard to your hand and you gain 3 life. Failure — you gain 3 life.

Approval 4 or greater — Halsin becomes a 6/6 Bear with trample and vigilance.

Approval 0 — Halsin can't attack or block.

(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)

(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)

“He held a shadow-cursed pass for a century with a staff and an argument. Neither of them ever worked for long.”

Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.

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Fan-made proxy — not intended for official tournaments

3.00