
Halsin, Archdruid of the Grove
SKU BALDURSGATE-CARD-007
Halsin, Archdruid of the Grove — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Halsin, Archdruid of the Grove
Type: Legendary Creature — Elf Druid
Rarity: Rare
Mana Cost:
Color Identity: Blue
Approval
Approves — Whenever a creature enters under your control, put an approval counter on Halsin.
Disapproves — Whenever a creature you control dies, remove an approval counter from Halsin.
When Halsin enters, Roll 4. Success — return target creature card from your graveyard to your hand and you gain 3 life. Failure — you gain 3 life.
Approval 4 or greater — Halsin becomes a 6/6 Bear with trample and vigilance.
Approval 0 — Halsin can't attack or block.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“He held a shadow-cursed pass for a century with a staff and an argument. Neither of them ever worked for long.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Halsin, Archdruid of the Grove
Halsin, Archdruid of the Grove — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Quantity
Halsin, Archdruid of the Grove
Type: Legendary Creature — Elf Druid
Rarity: Rare
Mana Cost:
Color Identity: Blue
Approval
Approves — Whenever a creature enters under your control, put an approval counter on Halsin.
Disapproves — Whenever a creature you control dies, remove an approval counter from Halsin.
When Halsin enters, Roll 4. Success — return target creature card from your graveyard to your hand and you gain 3 life. Failure — you gain 3 life.
Approval 4 or greater — Halsin becomes a 6/6 Bear with trample and vigilance.
Approval 0 — Halsin can't attack or block.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“He held a shadow-cursed pass for a century with a staff and an argument. Neither of them ever worked for long.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments