
Jaheira, High Harper
SKU BALDURSGATE-CARD-009
Jaheira, High Harper — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Jaheira, High Harper
Type: Legendary Creature — Half-Elf Druid
Rarity: Rare
Mana Cost:
Color Identity: Blue / Black
Approval
Approves — Whenever you cast a spell during an opponent's turn, put an approval counter on Jaheira.
Disapproves — Whenever a Roll fails, remove an approval counter from Jaheira.
Flash
When Jaheira enters, Roll 3. Success — draw two cards. Failure — draw a card.
Approval 4 or greater — Creatures you control with approval have vigilance and "Whenever this creature attacks, Roll 2. Success — draw a card. Failure — you gain 1 life."
Approval 0 — At the beginning of your end step, exile Jaheira — she goes back to camp.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“She has outlived two Bhaalspawn crises and every colleague who told her the Harpers were finished.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Jaheira, High Harper
Jaheira, High Harper — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Quantity
Jaheira, High Harper
Type: Legendary Creature — Half-Elf Druid
Rarity: Rare
Mana Cost:
Color Identity: Blue / Black
Approval
Approves — Whenever you cast a spell during an opponent's turn, put an approval counter on Jaheira.
Disapproves — Whenever a Roll fails, remove an approval counter from Jaheira.
Flash
When Jaheira enters, Roll 3. Success — draw two cards. Failure — draw a card.
Approval 4 or greater — Creatures you control with approval have vigilance and "Whenever this creature attacks, Roll 2. Success — draw a card. Failure — you gain 1 life."
Approval 0 — At the beginning of your end step, exile Jaheira — she goes back to camp.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“She has outlived two Bhaalspawn crises and every colleague who told her the Harpers were finished.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments