
Roll for Initiative
SKU BALDURSGATE-CARD-049
Roll for Initiative — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Roll for Initiative
Type: Instant
Rarity: Rare
Mana Cost:
Color Identity: Red
Roll 3. Success — untap all creatures you control. They gain haste until end of turn, and after this phase there is an additional combat phase. Failure — creatures you control get +1/+0 until end of turn.
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“Nobody in the room agreed on when the fight started. The dice decided that for everyone.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Roll for Initiative
Roll for Initiative — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Quantity
Roll for Initiative
Type: Instant
Rarity: Rare
Mana Cost:
Color Identity: Red
Roll 3. Success — untap all creatures you control. They gain haste until end of turn, and after this phase there is an additional combat phase. Failure — creatures you control get +1/+0 until end of turn.
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“Nobody in the room agreed on when the fight started. The dice decided that for everyone.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments