Spells

Roll for Initiative

Roll for Initiative — Rare card from the BALDUR'S GATE 3 Commander deck (Roll for It).

3.00

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1
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Rare
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Roll for Initiative

Type: Instant

Rarity: Rare

Mana Cost: 1R

Color Identity: Red

Roll 3. Success — untap all creatures you control. They gain haste until end of turn, and after this phase there is an additional combat phase. Failure — creatures you control get +1/+0 until end of turn.

(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)

“Nobody in the room agreed on when the fight started. The dice decided that for everyone.”

Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.

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Fan-made proxy — not intended for official tournaments

3.00