
Natural Twenty
SKU BALDURSGATE-CARD-057
Natural Twenty — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Natural Twenty
Type: Sorcery
Rarity: Mythic
Mana Cost:
Color Identity: Multicolor
Roll 6. Success — take an extra turn after this one and put two approval counters on each creature with approval you control. Failure — draw two cards and put an approval counter on each creature with approval you control.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“It does not make the plan good. It makes the plan happen, which has never been the same thing.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Natural Twenty
Natural Twenty — Mythic card from the BALDUR'S GATE 3 Commander deck (Roll for It).
Quantity
Natural Twenty
Type: Sorcery
Rarity: Mythic
Mana Cost:
Color Identity: Multicolor
Roll 6. Success — take an extra turn after this one and put two approval counters on each creature with approval you control. Failure — draw two cards and put an approval counter on each creature with approval you control.
(Approval — This creature enters with two approval counters on it. You can't control more than four creatures with approval: when a fifth enters, choose one of them and exile it — it goes back to camp. Approval counters go up and down with the choices printed on your cards, and this creature's abilities are read at its current level.)
(Roll N — Reveal the top card of your library. If its mana value is N or greater, this succeeds. If it's a land, that's a natural 1 and the failure clause applies instead.)
“It does not make the plan good. It makes the plan happen, which has never been the same thing.”
Single card from the BALDUR'S GATE 3 (Roll for It) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments