Premium−70%DOOM — 100-Card Commander Deck
SKU DECK-DSL-100
The Doom Slayer leads a mono-red Commander deck with no draw spell and no lifegain spell: every card and every point of life comes from Glory Kills, finishing creatures that were already hurt this turn.
DOOM — Rip and Tear
Commanded by The Doom Slayer, this Mono-Red 100-Card Commander Deck has no economy. No card draw spell, no lifegain spell, no ritual, no cantrip. The only way it refills your hand or your life is by finishing something that is already hurt. A man in sealed plate walks into a room, and the room is both the threat and the supply line.
- Glory Kill: whenever a creature you control kills a staggered creature — one dealt damage this turn — you gain 4 life and draw a card. There is no gauge and no count; each kill pays once and the ledger closes. Eleven permanents carry it, and forty-three cards read the word staggered. A room full of intact creatures pays nothing, so the deck breaks first and finishes second.
- Rip and Tear: the creature attacks each combat if able, can't be blocked by more than one creature, and untaps whenever it kills a creature. Compelled forward, met one-on-one, and every tap ability in the arsenal repeats for as long as things keep dying. Nineteen cards carry or grant it, from the commander to the Cyberdemon, the Marauder and Icon of Sin.
- The arsenal is the deck: ten Equipment — the Praetor Suit, the Super Shotgun, the Chainsaw, the BFG 9000, the Crucible among them — do the work other decks give to instants. The Crucible and The Gore Nest loop Lost Souls into endless life and cards; the BFG 9000 and Samuel Hayden turn Zombie Marines into mana and nine damage per shot.
Why Mono-Red
Red is the only colour that pays for damage as an event. Every other colour wants a creature gone; red wants it broken first and finished second, and that two-step is the whole deck. Nothing here is protected, prevented, bargained back from the graveyard or grown: the board is a room being emptied, not one being built.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
DOOM — 100-Card Commander Deck
The Doom Slayer leads a mono-red Commander deck with no draw spell and no lifegain spell: every card and every point of life comes from Glory Kills, finishing creatures that were already hurt this turn.
Quantity
DOOM — Rip and Tear
Commanded by The Doom Slayer, this Mono-Red 100-Card Commander Deck has no economy. No card draw spell, no lifegain spell, no ritual, no cantrip. The only way it refills your hand or your life is by finishing something that is already hurt. A man in sealed plate walks into a room, and the room is both the threat and the supply line.
- Glory Kill: whenever a creature you control kills a staggered creature — one dealt damage this turn — you gain 4 life and draw a card. There is no gauge and no count; each kill pays once and the ledger closes. Eleven permanents carry it, and forty-three cards read the word staggered. A room full of intact creatures pays nothing, so the deck breaks first and finishes second.
- Rip and Tear: the creature attacks each combat if able, can't be blocked by more than one creature, and untaps whenever it kills a creature. Compelled forward, met one-on-one, and every tap ability in the arsenal repeats for as long as things keep dying. Nineteen cards carry or grant it, from the commander to the Cyberdemon, the Marauder and Icon of Sin.
- The arsenal is the deck: ten Equipment — the Praetor Suit, the Super Shotgun, the Chainsaw, the BFG 9000, the Crucible among them — do the work other decks give to instants. The Crucible and The Gore Nest loop Lost Souls into endless life and cards; the BFG 9000 and Samuel Hayden turn Zombie Marines into mana and nine damage per shot.
Why Mono-Red
Red is the only colour that pays for damage as an event. Every other colour wants a creature gone; red wants it broken first and finished second, and that two-step is the whole deck. Nothing here is protected, prevented, bargained back from the graveyard or grown: the board is a room being emptied, not one being built.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 82 Cards in the DOOM Deck
Every card is also available individually as a single Magic proxy.
- The Doom Slayer
- Samuel Hayden
- VEGA
- Dr. Elena Richardson
- Olivia Pierce
- Dr. Malcolm Betruger
- The Khan Maykr
- The Father, Maker of Urdak
- Samur Maykr, the Seraphim
- King Novik
- Valen, the Betrayer
- The Sentinel Prime
- Daisy
- The Dark Lord, Queen of Jekkad
- Deag Grav
- Deag Ranak
- Deag Nilox
- Icon of Sin
- The Cyberdemon
- The Marauder
- Doom Hunter
- The Gladiator
- The Spider Mastermind
- The Tyrant
- The Archvile
- Imp
- Gargoyle
- UAC Possessed
- Chaingunner
- Maykr Drone
- Prowler
- Carcass
- Night Sentinel Knight
- Cacodemon
- Revenant
- Hell Knight
- Whiplash
- Pinky
- Mancubus
- Arachnotron
- Dread Knight
- Summoner
- Baron of Hell
- The Praetor Suit
- The Super Shotgun
- The Chainsaw
- The BFG 9000
- The Crucible
- The Combat Shotgun
- The Heavy Cannon
- The Rocket Launcher
- The Plasma Rifle
- The Ballista
- Sol Ring
- Arcane Signet
- The Argent Accumulator
- Glory Kill Protocol
- The Slayer's Hunger
- The Gore Nest
- Blood Punch
- Chaos Warp
- Flame Belch
- Blasphemous Act
- Gamble
- Argent Meltdown
- Command Tower
- UAC Mars Base
- Hell
- The Argent Energy Tower
- The Fortress of Doom
- Urdak
- Nekravol
- Argent D'Nur
- Taras Nabad
- The Cultist Base
- Phobos Labs
- Mountain
- Lost Soul
- Zombie Marine
- Argent Fiend
- Argent Shard
- Glory Kill and Rip and Tear