
Casita, the Madrigal House
SKU ENCANTO-CARD-014
Casita, the Madrigal House — Mythic card from the ENCANTO Commander deck (We Don't Talk About Bruno).
Casita, the Madrigal House
Type: Legendary Artifact Creature — House
Rarity: Mythic
Mana Cost:
Color Identity: White / Green
Defender
Casita's power is equal to the number of crack counters you have.
The Gift (This creature enters with a gift counter on it, and its gift ability functions only while that counter is there. Every gift is unique: no two permanents may hold the same one, and a gift once removed is never granted again this game.)
Gift — The House Itself: : Untap another target creature you control. It gains hexproof until end of turn.
Cracks (Whenever you activate a gift ability for the second time in a turn, and whenever a creature you control with power 5 or greater deals combat damage to a player, you get a crack counter. When you have ten or more crack counters, the house falls: remove every gift counter from every permanent, then remove ten crack counters.)
When the house falls, sacrifice Casita. Return it to the battlefield tapped at the beginning of the next end step.
“Three storeys of adobe and painted tile with no gift of its own on the register, which held every door open for fifty years and only ever fell once.”
Single card from the ENCANTO (We Don't Talk About Bruno) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Casita, the Madrigal House
Casita, the Madrigal House — Mythic card from the ENCANTO Commander deck (We Don't Talk About Bruno).
Quantity
Casita, the Madrigal House
Type: Legendary Artifact Creature — House
Rarity: Mythic
Mana Cost:
Color Identity: White / Green
Defender
Casita's power is equal to the number of crack counters you have.
The Gift (This creature enters with a gift counter on it, and its gift ability functions only while that counter is there. Every gift is unique: no two permanents may hold the same one, and a gift once removed is never granted again this game.)
Gift — The House Itself: : Untap another target creature you control. It gains hexproof until end of turn.
Cracks (Whenever you activate a gift ability for the second time in a turn, and whenever a creature you control with power 5 or greater deals combat damage to a player, you get a crack counter. When you have ten or more crack counters, the house falls: remove every gift counter from every permanent, then remove ten crack counters.)
When the house falls, sacrifice Casita. Return it to the battlefield tapped at the beginning of the next end step.
“Three storeys of adobe and painted tile with no gift of its own on the register, which held every door open for fifty years and only ever fell once.”
Single card from the ENCANTO (We Don't Talk About Bruno) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments