
Phase and Laps
SKU FLASH-CARD-105
Phase and Laps — Token card from the THE FLASH Commander deck (The Speed Force).
Phase and Laps
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Phase: target permanent phases out until your next turn. A phased-out permanent is treated as though it doesn't exist and phases in at the beginning of your next untap step.
This is not removal, not a counterspell and not a rewind. Nothing is destroyed, exiled, bounced or tapped; no ability triggers off it leaving, because it does not leave. The permanent is simply not in the same instant as you for one turn cycle, and then it is back exactly as it was — same counters, same Auras, same damage. Aimed at a blocker it is removal that gives the card back. Aimed at your own permanent it is protection nobody can respond to.
Laps: whenever you cast your third spell in a turn, you get a lap counter. Remove three lap counters to untap all permanents you control and take an additional combat phase. Lap counters sit on you, not on a permanent.
“He does not stop the bullet and he does not catch it. He stops being where it is going.”
Single card from the THE FLASH (The Speed Force) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Phase and Laps
Phase and Laps — Token card from the THE FLASH Commander deck (The Speed Force).
Quantity
Phase and Laps
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Phase: target permanent phases out until your next turn. A phased-out permanent is treated as though it doesn't exist and phases in at the beginning of your next untap step.
This is not removal, not a counterspell and not a rewind. Nothing is destroyed, exiled, bounced or tapped; no ability triggers off it leaving, because it does not leave. The permanent is simply not in the same instant as you for one turn cycle, and then it is back exactly as it was — same counters, same Auras, same damage. Aimed at a blocker it is removal that gives the card back. Aimed at your own permanent it is protection nobody can respond to.
Laps: whenever you cast your third spell in a turn, you get a lap counter. Remove three lap counters to untap all permanents you control and take an additional combat phase. Lap counters sit on you, not on a permanent.
“He does not stop the bullet and he does not catch it. He stops being where it is going.”
Single card from the THE FLASH (The Speed Force) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments