
Noble Six, Lieutenant of Reach
SKU HALO-CARD-009
Noble Six, Lieutenant of Reach — Mythic card from the HALO Commander deck (Finish the Fight).
Noble Six, Lieutenant of Reach
Type: Legendary Creature — Human Spartan Soldier
Rarity: Mythic
Mana Cost:
Color Identity: White / Blue
Shields 3 (Prevent the next 3 damage that would be dealt to this creature each turn. At the beginning of your upkeep, if this creature wasn't dealt damage since your last turn, restore its shields to 3.)
Noble Six, Lieutenant of Reach has double strike as long as you control no other creatures.
When Noble Six, Lieutenant of Reach dies, draw a card and each opponent loses 2 life.
“The last signal from the planet was a helmet in the dirt and a rifle still firing, forty-one minutes after the evacuation window shut.”
Single card from the HALO (Finish the Fight) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Noble Six, Lieutenant of Reach
Noble Six, Lieutenant of Reach — Mythic card from the HALO Commander deck (Finish the Fight).
Quantity
Noble Six, Lieutenant of Reach
Type: Legendary Creature — Human Spartan Soldier
Rarity: Mythic
Mana Cost:
Color Identity: White / Blue
Shields 3 (Prevent the next 3 damage that would be dealt to this creature each turn. At the beginning of your upkeep, if this creature wasn't dealt damage since your last turn, restore its shields to 3.)
Noble Six, Lieutenant of Reach has double strike as long as you control no other creatures.
When Noble Six, Lieutenant of Reach dies, draw a card and each opponent loses 2 life.
“The last signal from the planet was a helmet in the dirt and a rifle still firing, forty-one minutes after the evacuation window shut.”
Single card from the HALO (Finish the Fight) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments