
Captain Gutt, the Pirate Ape
SKU ICEAGE-CARD-016
Captain Gutt, the Pirate Ape — Mythic card from the ICE AGE Commander deck (The Herd).
Captain Gutt, the Pirate Ape
Type: Legendary Creature — Ape Pirate
Rarity: Mythic
Mana Cost:
Color Identity: White
When Captain Gutt, the Pirate Ape enters, exile target creature an opponent controls until Captain Gutt leaves the battlefield.
Other Pirates you control get +1/+0.
The Acorn (The Acorn is a legendary indestructible artifact. Whenever a player is dealt damage by another player, that player gains control of The Acorn. At the beginning of its controller's upkeep, it deals 3 damage to them and 3 damage to the creature they control with the greatest power.)
As long as you control The Acorn, Pirates you control have menace.
“He runs a crew of nine off a hull of floating ice and has never explained what he intends to put in a cargo hold.”
Single card from the ICE AGE (The Herd) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Captain Gutt, the Pirate Ape
Captain Gutt, the Pirate Ape — Mythic card from the ICE AGE Commander deck (The Herd).
Quantity
Captain Gutt, the Pirate Ape
Type: Legendary Creature — Ape Pirate
Rarity: Mythic
Mana Cost:
Color Identity: White
When Captain Gutt, the Pirate Ape enters, exile target creature an opponent controls until Captain Gutt leaves the battlefield.
Other Pirates you control get +1/+0.
The Acorn (The Acorn is a legendary indestructible artifact. Whenever a player is dealt damage by another player, that player gains control of The Acorn. At the beginning of its controller's upkeep, it deals 3 damage to them and 3 damage to the creature they control with the greatest power.)
As long as you control The Acorn, Pirates you control have menace.
“He runs a crew of nine off a hull of floating ice and has never explained what he intends to put in a cargo hold.”
Single card from the ICE AGE (The Herd) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments