
The Acorn and the Herd
SKU ICEAGE-CARD-105
The Acorn and the Herd — Token card from the ICE AGE Commander deck (The Herd).
The Acorn and the Herd
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card.
THE ACORN: the acorn is a legendary indestructible artifact that nobody controls on purpose. Whenever a player is dealt damage by another player, that player gains control of it. It taps for one mana of any color, and at the beginning of its controller's upkeep it deals 3 damage to them and 3 damage to their largest creature. It cannot be destroyed, exiled by damage or refused — hurting somebody hands them the curse, and being hurt takes it back.
THE HERD: if a creature you control with The Herd would die, you may instead tap another untapped creature you control. It isn't destroyed and all damage is removed from it. Once each turn for each creature.
Nothing in this deck returns a creature from the graveyard. The Herd does not resurrect anybody; it prevents the death, and the price is always a body that is standing up right now.
“The nut outlives everyone who touches it, and the column has never once arrived with fewer animals than it set out with.”
Single card from the ICE AGE (The Herd) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
The Acorn and the Herd
The Acorn and the Herd — Token card from the ICE AGE Commander deck (The Herd).
Quantity
The Acorn and the Herd
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card.
THE ACORN: the acorn is a legendary indestructible artifact that nobody controls on purpose. Whenever a player is dealt damage by another player, that player gains control of it. It taps for one mana of any color, and at the beginning of its controller's upkeep it deals 3 damage to them and 3 damage to their largest creature. It cannot be destroyed, exiled by damage or refused — hurting somebody hands them the curse, and being hurt takes it back.
THE HERD: if a creature you control with The Herd would die, you may instead tap another untapped creature you control. It isn't destroyed and all damage is removed from it. Once each turn for each creature.
Nothing in this deck returns a creature from the graveyard. The Herd does not resurrect anybody; it prevents the death, and the price is always a body that is standing up right now.
“The nut outlives everyone who touches it, and the column has never once arrived with fewer animals than it set out with.”
Single card from the ICE AGE (The Herd) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments