Single Cards

Containment and Amber

Containment and Amber — Token card from the JURASSIC PARK Commander deck (Life Finds a Way).

1.50

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1
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Token
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Containment and Amber

Type: Token

Rarity: Token

Mana Cost: —

Color Identity: Colorless

Reminder card. Containment: this creature can't attack as long as a Fence you control has a power counter on it. Any opponent may pay 2 at instant speed: remove a power counter from a Fence you control.

THE ANIMALS LOCKED UP ARE YOURS. This is the exact inverse of the TRAP of Ghostbusters (set 53), where the prison holds your opponents' creatures. Here you pay for the walls, your own army sits behind them, and any opponent can open a door for two mana. Every Fence taxes the table while it is live, so the walls are worth attacking — and Dr. Alan Grant puts a prey counter on whoever flips the breaker. Nobody wants to be the one who says shut it down.

Amber N: you may exile this card from your hand face up. You may cast it from exile by removing N DNA counters from lands you control rather than paying its mana cost. DNA counters go on LANDS and harvesting them costs nothing and attracts nothing. The risk is not in the ground. The risk is what you let out of the freezer.

“The insurance file lists the animals as assets. It lists the fences as controls. It does not list a scenario in which the controls are switched off from outside the company.”

Single card from the JURASSIC PARK (Life Finds a Way) Commander deck. Sold individually.

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Fan-made proxy — not intended for official tournaments

1.50