Premium−70%Kingdom Come: Deliverance II — 100-Card Commander Deck
SKU DECK-KCD-100
Henry of Skalitz starts as a 1/3 in a deck of 1/1 peasants. Every creature that attacks, blocks or taps three times permanently learns first strike, vigilance or a mana ability — without one +1/+1 counter in the deck.
Kingdom Come: Deliverance II — Skill by Doing
Commanded by Henry of Skalitz, this Selesnya (green/white) 100-Card Commander Deck is set in Bohemia in 1403. A blacksmith's son watches his town burned for its silver and spends the rest of his life being told he is holding the sword wrong. Nothing here is a gift. The deck is deliberately weak when it lands — Henry is a 1/3 for four mana, the peasants are 1/1s — and by turn eight the same cards, at the same printed power and toughness, strike first, hold their ground and make mana, because each of them has done the same thing three times.
- Skill by Doing: whenever a creature attacks, blocks or is tapped for an ability, it gets a skill counter of that kind. Three of a kind and it permanently learns the matching ability: first strike, vigilance, or {T}: Add {G} or {W}. There is not a single +1/+1 counter in the deck, and nothing ever spends or removes a skill counter. Henry gives the keyword to every other creature you control and draws a card whenever one of them finishes a skill.
- Standing: you keep a separate standing with each opponent, and it only rises when you hand that player a card, a permanent or life. Your cards then read each opponent on their own — What the Village Says gives your attackers menace against the players you never paid and draws you cards off the ones you did. The interesting state is not high or low; it is uneven.
- The cast: Sir Radzig Kobyla, Sir Hanush of Leipa, Hans Capon, Captain Bernard, Father Godwin, Pebbles, Jan Žižka and Erik, Markvart's Son.
Why Selesnya
Green is the ground and the body — mud, forest, horses, nettles and hunger, where an arm only gets good at a motion by making it a few hundred times. Growth here means callus, not size. White is the hierarchy in writing: a seal, an oath, a bailiff's fine, a pillory, and the lord who signed for the smith's son to carry a sword at all. No blue, because Henry never outsmarts anyone; no red, because nothing works the first time. All thirty-five creatures carry Skill by Doing, and thirteen cards carry Standing.
A complete 100-card Commander deck plus 4 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Kingdom Come: Deliverance II — 100-Card Commander Deck
Henry of Skalitz starts as a 1/3 in a deck of 1/1 peasants. Every creature that attacks, blocks or taps three times permanently learns first strike, vigilance or a mana ability — without one +1/+1 counter in the deck.
Quantity
Kingdom Come: Deliverance II — Skill by Doing
Commanded by Henry of Skalitz, this Selesnya (green/white) 100-Card Commander Deck is set in Bohemia in 1403. A blacksmith's son watches his town burned for its silver and spends the rest of his life being told he is holding the sword wrong. Nothing here is a gift. The deck is deliberately weak when it lands — Henry is a 1/3 for four mana, the peasants are 1/1s — and by turn eight the same cards, at the same printed power and toughness, strike first, hold their ground and make mana, because each of them has done the same thing three times.
- Skill by Doing: whenever a creature attacks, blocks or is tapped for an ability, it gets a skill counter of that kind. Three of a kind and it permanently learns the matching ability: first strike, vigilance, or {T}: Add {G} or {W}. There is not a single +1/+1 counter in the deck, and nothing ever spends or removes a skill counter. Henry gives the keyword to every other creature you control and draws a card whenever one of them finishes a skill.
- Standing: you keep a separate standing with each opponent, and it only rises when you hand that player a card, a permanent or life. Your cards then read each opponent on their own — What the Village Says gives your attackers menace against the players you never paid and draws you cards off the ones you did. The interesting state is not high or low; it is uneven.
- The cast: Sir Radzig Kobyla, Sir Hanush of Leipa, Hans Capon, Captain Bernard, Father Godwin, Pebbles, Jan Žižka and Erik, Markvart's Son.
Why Selesnya
Green is the ground and the body — mud, forest, horses, nettles and hunger, where an arm only gets good at a motion by making it a few hundred times. Growth here means callus, not size. White is the hierarchy in writing: a seal, an oath, a bailiff's fine, a pillory, and the lord who signed for the smith's son to carry a sword at all. No blue, because Henry never outsmarts anyone; no red, because nothing works the first time. All thirty-five creatures carry Skill by Doing, and thirteen cards carry Standing.
A complete 100-card Commander deck plus 4 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 82 Cards in the Kingdom Come: Deliverance II Deck
Every card is also available individually as a single Magic proxy.
- Henry of Skalitz
- Martin, Blacksmith of Skalitz
- Theresa of Skalitz
- Bianca, Who Did Not Get Out
- Miller Peshek
- Kunesh, Who Owed a Debt
- Zbyshek, Who Ran First
- Katherine of Skalitz
- Sir Radzig Kobyla
- Sir Hanush of Leipa
- Hans Capon
- Captain Bernard, Master-at-Arms
- Sir Divish of Talmberg
- Lady Stephanie of Talmberg
- Father Godwin
- Pebbles
- Johanka of Sasau
- Bozhena, the Herbalist
- Brother Nicodemus, Sacristan
- The Abbot of Sasau
- Jan Žižka, the One-Eyed
- Musa of Mali
- Kubyenka, Old Soldier
- Janosh, Who Talks Too Much
- Adder, the Poisoner
- Sigismund of Luxembourg
- Istvan Toth
- Markvart von Aulitz
- Erik, Markvart's Son
- Runt, the Cuman Chieftain
- Cuman Raider
- Bandit of the Sasau Road
- Hired Sword
- Skalitz Villager
- Huntsman of Talmberg
- Bernard's Practice Sword
- The Sword of Sir Radzig
- Talmberg Plate Armour
- A Good Hunting Bow
- Saviour Schnapps
- The Grindstone
- The Alchemy Bench
- The Sasau Codex
- A Purse of Groschen
- Sol Ring
- Arcane Signet
- Talisman of Unity
- Nothing Works the First Time
- The Rattay Ledger
- What the Village Says
- The Bailiff's Fine
- Hunger, Fatigue and Filth
- The Long Road to Kuttenberg
- Swords to Plowshares
- Path to Exile
- Beast Within
- Master Strike
- Enlightened Tutor
- The Sack of Skalitz
- Green Sun's Zenith
- Nature's Lore
- Cultivate
- The Hunt with Sir Hans
- Return to Skalitz
- A Purse for Every Village
- Command Tower
- Skalitz
- Rattay
- Talmberg Castle
- Sasau Monastery
- Kuttenberg
- Peshek's Mill
- The Skalitz Forge
- The Inn in the Glade
- Temple of Plenty
- Brushland
- Forest
- Plains
- Peasant Levy
- Wagon Fort
- Beast
- Skill by Doing and Standing