
Endeavor, Number One Hero
SKU MHA-CARD-018
Endeavor, Number One Hero — Mythic card from the MY HERO ACADEMIA Commander deck (Plus Ultra).
Endeavor, Number One Hero
Type: Legendary Creature — Human Hero
Rarity: Mythic
Mana Cost:
Color Identity: Red
One For All (Whenever this creature attacks, choose 5%, 20%, 45% or 100%. 5% — it gets +1/+1 until end of turn. 20% — it gets +3/+3 and gains trample until end of turn; put a fracture counter on it. 45% — it gets +6/+6 and gains trample and double strike until end of turn; put two fracture counters on it. 100% — it gets +12/+12 and gains trample, double strike and indestructible until end of turn; sacrifice it at the beginning of the next end step. A creature with three or more fracture counters on it can't attack or block.)
Whenever Endeavor attacks, if you are the No. 1 Hero, he gets +2/+0 and gains trample until end of turn. Hero Ranking (The player who controls the most creatures with power 4 or greater is the No. 1 Hero. The No. 1 Hero draws an additional card at the beginning of their upkeep and creatures they control have vigilance. If two or more players are tied for the most, there is no No. 1 Hero.)
At the beginning of your end step, if you are not the No. 1 Hero, Endeavor deals 2 damage to you.
“Eleven years at number two without once losing the fight for it, and the top slot arrived the week the man above him retired.”
Single card from the MY HERO ACADEMIA (Plus Ultra) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Endeavor, Number One Hero
Endeavor, Number One Hero — Mythic card from the MY HERO ACADEMIA Commander deck (Plus Ultra).
Quantity
Endeavor, Number One Hero
Type: Legendary Creature — Human Hero
Rarity: Mythic
Mana Cost:
Color Identity: Red
One For All (Whenever this creature attacks, choose 5%, 20%, 45% or 100%. 5% — it gets +1/+1 until end of turn. 20% — it gets +3/+3 and gains trample until end of turn; put a fracture counter on it. 45% — it gets +6/+6 and gains trample and double strike until end of turn; put two fracture counters on it. 100% — it gets +12/+12 and gains trample, double strike and indestructible until end of turn; sacrifice it at the beginning of the next end step. A creature with three or more fracture counters on it can't attack or block.)
Whenever Endeavor attacks, if you are the No. 1 Hero, he gets +2/+0 and gains trample until end of turn. Hero Ranking (The player who controls the most creatures with power 4 or greater is the No. 1 Hero. The No. 1 Hero draws an additional card at the beginning of their upkeep and creatures they control have vigilance. If two or more players are tied for the most, there is no No. 1 Hero.)
At the beginning of your end step, if you are not the No. 1 Hero, Endeavor deals 2 damage to you.
“Eleven years at number two without once losing the fight for it, and the top slot arrived the week the man above him retired.”
Single card from the MY HERO ACADEMIA (Plus Ultra) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments