
Izuku's Hero Notebook, No. 13
SKU MHA-CARD-047
Izuku's Hero Notebook, No. 13 — Rare card from the MY HERO ACADEMIA Commander deck (Plus Ultra).
Izuku's Hero Notebook, No. 13
Type: Legendary Artifact
Rarity: Rare
Mana Cost:
Color Identity: Colorless
At the beginning of your end step, if a creature you control attacked the No. 1 Hero this turn, draw a card. Hero Ranking (The player who controls the most creatures with power 4 or greater is the No. 1 Hero. The No. 1 Hero draws an additional card at the beginning of their upkeep and creatures they control have vigilance. If two or more players are tied for the most, there is no No. 1 Hero.)
,
: Target creature you control gains One For All until end of turn. One For All (Whenever this creature attacks, choose 5%, 20%, 45% or 100%. 5% — it gets +1/+1 until end of turn. 20% — it gets +3/+3 and gains trample until end of turn; put a fracture counter on it. 45% — it gets +6/+6 and gains trample and double strike until end of turn; put two fracture counters on it. 100% — it gets +12/+12 and gains trample, double strike and indestructible until end of turn; sacrifice it at the beginning of the next end step. A creature with three or more fracture counters on it can't attack or block.)
“Thirteen volumes of pro-hero analysis in a boy's handwriting, and volume thirteen was thrown out of a window in front of him.”
Single card from the MY HERO ACADEMIA (Plus Ultra) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Izuku's Hero Notebook, No. 13
Izuku's Hero Notebook, No. 13 — Rare card from the MY HERO ACADEMIA Commander deck (Plus Ultra).
Quantity
Izuku's Hero Notebook, No. 13
Type: Legendary Artifact
Rarity: Rare
Mana Cost:
Color Identity: Colorless
At the beginning of your end step, if a creature you control attacked the No. 1 Hero this turn, draw a card. Hero Ranking (The player who controls the most creatures with power 4 or greater is the No. 1 Hero. The No. 1 Hero draws an additional card at the beginning of their upkeep and creatures they control have vigilance. If two or more players are tied for the most, there is no No. 1 Hero.)
,
: Target creature you control gains One For All until end of turn. One For All (Whenever this creature attacks, choose 5%, 20%, 45% or 100%. 5% — it gets +1/+1 until end of turn. 20% — it gets +3/+3 and gains trample until end of turn; put a fracture counter on it. 45% — it gets +6/+6 and gains trample and double strike until end of turn; put two fracture counters on it. 100% — it gets +12/+12 and gains trample, double strike and indestructible until end of turn; sacrifice it at the beginning of the next end step. A creature with three or more fracture counters on it can't attack or block.)
“Thirteen volumes of pro-hero analysis in a boy's handwriting, and volume thirteen was thrown out of a window in front of him.”
Single card from the MY HERO ACADEMIA (Plus Ultra) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments