
Never Grow Up and the Ticking Crocodile
SKU PETERPAN-CARD-105
Never Grow Up and the Ticking Crocodile — Token card from the PETER PAN Commander deck (Second Star to the Right).
Never Grow Up and the Ticking Crocodile
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Never Grow Up: this creature can't have +1/+1 counters put on it.
It is a REFUSAL, not a quantity. Your creatures physically cannot accept a +1/+1 counter from any source, yours or theirs, and the deck contains no anthem that would push a Lost Boy past power 2 — because thirty-one cards pay you for power 2 OR LESS, and twelve more hunt power 3 OR GREATER. Captain James Hook is the only creature here that takes counters, and he takes one every time the clock ticks.
The Ticking Crocodile: choose an opponent. That player becomes the hunted player and gets a tick counter. A player with ten or more tick counters loses the game.
It is a PURSUIT, not a doomsday clock. The counters sit on a player, the animal re-chooses its target every single trigger, and spreading the ticks across the table does nothing at all. Ten on one person ends that person.
“All children, except one, grow up. The book states this in its first line and offers it as a diagnosis rather than as a wish.”
Single card from the PETER PAN (Second Star to the Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Never Grow Up and the Ticking Crocodile
Never Grow Up and the Ticking Crocodile — Token card from the PETER PAN Commander deck (Second Star to the Right).
Quantity
Never Grow Up and the Ticking Crocodile
Type: Token
Rarity: Token
Mana Cost: —
Color Identity: Colorless
Reminder card. Never Grow Up: this creature can't have +1/+1 counters put on it.
It is a REFUSAL, not a quantity. Your creatures physically cannot accept a +1/+1 counter from any source, yours or theirs, and the deck contains no anthem that would push a Lost Boy past power 2 — because thirty-one cards pay you for power 2 OR LESS, and twelve more hunt power 3 OR GREATER. Captain James Hook is the only creature here that takes counters, and he takes one every time the clock ticks.
The Ticking Crocodile: choose an opponent. That player becomes the hunted player and gets a tick counter. A player with ten or more tick counters loses the game.
It is a PURSUIT, not a doomsday clock. The counters sit on a player, the animal re-chooses its target every single trigger, and spreading the ticks across the table does nothing at all. Ten on one person ends that person.
“All children, except one, grow up. The book states this in its first line and offers it as a diagnosis rather than as a wish.”
Single card from the PETER PAN (Second Star to the Right) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments