Single Cards

Worthy Prey and Self-Destruct

Worthy Prey and Self-Destruct — Token card from the PREDATOR Commander deck (If It Bleeds, We Can Kill It).

1.50

Quantity

1
Token
Token
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Worthy Prey and Self-Destruct

Type: Token

Rarity: Token

Mana Cost: —

Color Identity: Colorless

Reminder card. Worthy prey: a player's prey is the creature with the greatest power among creatures they control, their choice if tied. A creature with worthy prey can block only prey, can target only prey, and when it attacks a player, that player's prey blocks it if able.

The restriction is the engine. You give up every easy target — the mana creature, the token swarm, the utility body — and in exchange almost every carrier reads "as long as it is blocking or blocked by prey, it gets +N/+N". Every player has their own prey, including you: your largest creature is what the table has to come through, and several cards hand it indestructible.

Self-destruct N: the creature enters with a bracelet counter on it. Pay 1 and sacrifice it, or let it die with the counter still on it, and it deals N damage to each other creature and each player — you included. Killing a hunter is never a clean two-for-one, and the pin can be pulled at instant speed in response to removal.

“The panel takes a four-key sequence, gives no confirmation, and cannot be stopped once it is entered.”

Single card from the PREDATOR (If It Bleeds, We Can Kill It) Commander deck. Sold individually.

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Fan-made proxy — not intended for official tournaments

1.50