Premium−70%Ragnarök — 100-Card Commander Deck
SKU DECK-RGN-100
Odin, Allfather reads a prophecy of nine events that the whole table ticks off, usually by accident; the ninth brings Ragnarök and only you rebuild. Every legendary creature has its death printed on it — die any other way and the prophecy slips back.
Ragnarök — The Doom of the Gods
Commanded by Odin, Allfather, this Jund (black/red/green) 100-Card Commander Deck takes the Norse myth as the Eddas wrote it: a seeress tells Odin the end of the world in order, and he cannot stop any of it. You do not build toward Ragnarök. You watch for it, and the table performs it for you without meaning to. Odin fetches The Prophecy of the Seeress when he arrives and draws a card each time an event on it is ticked.
- The Prophecy: nine events are named on The Prophecy of the Seeress — a legendary creature dies, a creature with power 6 or more enters, a land goes to a graveyard, a player loses 10 life in a turn, and five more. Whenever one happens anywhere in the game, it is ticked. An opponent cracking a fetch land or swinging a 7/7 advances your clock without knowing it exists. When the ninth is ticked, every permanent is destroyed and you alone return nine and draw nine.
- Doomed: each of the twenty-seven legendary creatures has its death printed on it. Thor must die in combat with something of power 6 or greater; Baldr must fall to a green source. Die as written and take a large reward. Die any other way and the prophecy breaks: you untick an event. The deck wants its gods dead, but only correctly — and Odin can pay {1}{B} and sacrifice one to declare its Doom fulfilled anyway.
- The cast: Thor, Loki, Freyja, Týr, Heimdall, Hel, Fenrir, Jörmungandr, Surtr and Sleipnir.
Why Jund
Black is the fate you were told and could not refuse: an eye paid at a well, nine nights on a tree, a hall stocked with the dead. Red is the fire that was waiting before anything else existed — Muspelheim and Surtr. Green is Yggdrasil, the Norns at its root, and the earth that comes back up out of the sea afterwards. No white, because there is no salvation in this story; no blue, because Odin already knows and knowing changes nothing. Twenty-one cards carry the Prophecy clause.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
Ragnarök — 100-Card Commander Deck
Odin, Allfather reads a prophecy of nine events that the whole table ticks off, usually by accident; the ninth brings Ragnarök and only you rebuild. Every legendary creature has its death printed on it — die any other way and the prophecy slips back.
Quantity
Ragnarök — The Doom of the Gods
Commanded by Odin, Allfather, this Jund (black/red/green) 100-Card Commander Deck takes the Norse myth as the Eddas wrote it: a seeress tells Odin the end of the world in order, and he cannot stop any of it. You do not build toward Ragnarök. You watch for it, and the table performs it for you without meaning to. Odin fetches The Prophecy of the Seeress when he arrives and draws a card each time an event on it is ticked.
- The Prophecy: nine events are named on The Prophecy of the Seeress — a legendary creature dies, a creature with power 6 or more enters, a land goes to a graveyard, a player loses 10 life in a turn, and five more. Whenever one happens anywhere in the game, it is ticked. An opponent cracking a fetch land or swinging a 7/7 advances your clock without knowing it exists. When the ninth is ticked, every permanent is destroyed and you alone return nine and draw nine.
- Doomed: each of the twenty-seven legendary creatures has its death printed on it. Thor must die in combat with something of power 6 or greater; Baldr must fall to a green source. Die as written and take a large reward. Die any other way and the prophecy breaks: you untick an event. The deck wants its gods dead, but only correctly — and Odin can pay {1}{B} and sacrifice one to declare its Doom fulfilled anyway.
- The cast: Thor, Loki, Freyja, Týr, Heimdall, Hel, Fenrir, Jörmungandr, Surtr and Sleipnir.
Why Jund
Black is the fate you were told and could not refuse: an eye paid at a well, nine nights on a tree, a hall stocked with the dead. Red is the fire that was waiting before anything else existed — Muspelheim and Surtr. Green is Yggdrasil, the Norns at its root, and the earth that comes back up out of the sea afterwards. No white, because there is no salvation in this story; no blue, because Odin already knows and knowing changes nothing. Twenty-one cards carry the Prophecy clause.
A complete 100-card Commander deck plus 5 tokens, tuned for Bracket 4, available as a digital print-yourself edition or a printed physical deck, and offered in 10 languages.
Fan-made proxy — not intended for official tournaments
All 87 Cards in the Ragnarök Deck
Every card is also available individually as a single Magic proxy.
- Odin, Allfather
- The Prophecy of the Seeress
- Urd, Verdandi and Skuld
- Mímir's Severed Head
- Odin's Nine Nights
- The Gjallarhorn
- The Doom of the Gods
- The Seeress Speaks
- Thor, Son of Earth
- Loki, Bound Under the Stone
- Baldr the Bright
- Höd the Blind
- Frigg, Who Asked Everything
- Freyja, Mistress of the Slain
- Freyr, Who Gave Away His Sword
- Týr, Who Kept His Word
- Heimdall, Who Never Sleeps
- Sif, Whose Hair Is Gold
- Bragi, Who Keeps the Mead
- Idunn, Keeper of the Apples
- Njörd of the Ships
- Skadi of the Mountains
- Hel, Who Keeps the Unchosen
- Huginn and Muninn
- Geri and Freki
- Sleipnir, the Eight-Legged
- Ratatoskr, Who Carries the Words
- Fenrir, the Bound Wolf
- Jörmungandr, the World Serpent
- Surtr, Who Comes with Fire
- Nidhögg, Who Gnaws the Root
- Ymir, the First Body
- Garm of Gnipahellir
- The Jötnar of Jotunheim
- Naglfar, the Ship of Nails
- Gungnir, the Spear That Never Stops
- Mjöllnir, the Crusher
- Járngreipr, the Iron Gloves
- Megingjörd, the Belt of Might
- Draupnir, the Dripping Ring
- Gleipnir, the Fetter of Six Things
- Odhrœrir, the Mead of Poetry
- Sol Ring
- Arcane Signet
- Talisman of Indulgence
- Golgari Signet
- The Binding of Loki
- The Fimbulwinter
- The Broken Oath
- The Wolf Age
- The Choosers of the Slain
- Einherjar of Valhalla
- Draugr of the Barrow
- Berserkr in the Bear-Shirt
- The Last Battle on Vígríd
- Chaos Warp
- Beast Within
- Bedevil
- Blasphemous Act
- Toxic Deluge
- Demonic Tutor
- Vampiric Tutor
- Cultivate
- Night's Whisper
- Village Rites
- Command Tower
- Yggdrasil, the World Tree
- Asgard, Seat of the Æsir
- Midgard, the Middle Enclosure
- Jotunheim, Land of Giants
- Vanaheim, Home of the Vanir
- Alfheim, the Bright Home
- Svartalfheim, the Forges Below
- Muspelheim, Where the Fire Waits
- Niflheim, the Mist Home
- Helheim, Beneath the Root
- Valhalla, Hall of the Slain
- Bifröst, the Trembling Way
- Mímir's Well
- Swamp
- Mountain
- Forest
- Einherji
- Wolf of the Iron Wood
- Son of Muspell
- Treasure
- The Prophecy and the Doomed