
Catch the Train
SKU SPIDERMAN-CARD-040
Catch the Train — Uncommon card from the SPIDER-MAN Commander deck (Across the Spider-Verse).
Catch the Train
Type: Instant
Rarity: Uncommon
Mana Cost:
Color Identity: Green
Target creature you control gets +4/+4 and gains trample and indestructible until end of turn.
Spider-sense — If a spell or ability an opponent controls targeted you or a permanent you control this turn, draw a card.
“Six lines of webbing, both arms, four hundred tons of runaway train and a whole car of strangers who catch him when it stops.”
Single card from the SPIDER-MAN (Across the Spider-Verse) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Catch the Train
Catch the Train — Uncommon card from the SPIDER-MAN Commander deck (Across the Spider-Verse).
Quantity
Catch the Train
Type: Instant
Rarity: Uncommon
Mana Cost:
Color Identity: Green
Target creature you control gets +4/+4 and gains trample and indestructible until end of turn.
Spider-sense — If a spell or ability an opponent controls targeted you or a permanent you control this turn, draw a card.
“Six lines of webbing, both arms, four hundred tons of runaway train and a whole car of strangers who catch him when it stops.”
Single card from the SPIDER-MAN (Across the Spider-Verse) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments