Enchantments

Game Two: The Dalgona Tin

Game Two: The Dalgona Tin — Mythic card from the SQUID GAME Commander deck (456).

3.00

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1
Legendary Enchantment — Game
Mythique
Coût2U
/

Game Two: The Dalgona Tin

Type: Legendary Enchantment — Game

Rarity: Mythic

Mana Cost: 2U

Color Identity: Blue

The Six Games (The six Games are numbered and must be played in that order. You can't cast a Game unless every lower-numbered Game is in a graveyard and no player controls a Game. A Game can't be sacrificed, destroyed or exiled until its Clear condition is met; the moment it is met, sacrifice it — that Game is over and the next one may be cast.)

Game Two: The Dalgona Tin enters with four carve counters on it.

1, Sacrifice a permanent: Remove a carve counter from Game Two: The Dalgona Tin. Any player may activate this ability, but only during their own turn.

At the beginning of each player's end step, if that player didn't remove a carve counter this turn, they sacrifice a creature.

Clear condition — Game Two: The Dalgona Tin has no carve counters on it.

“Circle, triangle, star, umbrella. The shape was assigned by the number on the tracksuit and the assignment was made before anybody boarded the bus.”

Single card from the SQUID GAME (456) Commander deck. Sold individually.

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Fan-made proxy — not intended for official tournaments

3.00