
Game Three: The Tug of War
SKU SQUIDGAME-CARD-031
Game Three: The Tug of War — Mythic card from the SQUID GAME Commander deck (456).
Game Three: The Tug of War
Type: Legendary Enchantment — Game
Rarity: Mythic
Mana Cost:
Color Identity: Black
The Six Games (The six Games are numbered and must be played in that order. You can't cast a Game unless every lower-numbered Game is in a graveyard and no player controls a Game. A Game can't be sacrificed, destroyed or exiled until its Clear condition is met; the moment it is met, sacrifice it — that Game is over and the next one may be cast.)
Creatures can't attack alone.
At the beginning of your end step, the player with the least total creature power sacrifices all creatures they control. If two or more players are tied for least, nothing happens.
Clear condition — a player other than you has sacrificed a creature to Game Three: The Tug of War.
“Ten to a team, roped at the wrist, on two platforms with a drop between them. The old man's advice about the first three seconds was correct.”
Single card from the SQUID GAME (456) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments
Game Three: The Tug of War
Game Three: The Tug of War — Mythic card from the SQUID GAME Commander deck (456).
Quantity
Game Three: The Tug of War
Type: Legendary Enchantment — Game
Rarity: Mythic
Mana Cost:
Color Identity: Black
The Six Games (The six Games are numbered and must be played in that order. You can't cast a Game unless every lower-numbered Game is in a graveyard and no player controls a Game. A Game can't be sacrificed, destroyed or exiled until its Clear condition is met; the moment it is met, sacrifice it — that Game is over and the next one may be cast.)
Creatures can't attack alone.
At the beginning of your end step, the player with the least total creature power sacrifices all creatures they control. If two or more players are tied for least, nothing happens.
Clear condition — a player other than you has sacrificed a creature to Game Three: The Tug of War.
“Ten to a team, roped at the wrist, on two platforms with a drop between them. The old man's advice about the first three seconds was correct.”
Single card from the SQUID GAME (456) Commander deck. Sold individually.
Fan-made proxy — not intended for official tournaments